& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Start your model from a primitive shape, and add and modify control points to evolve a design.
Type:
Tutorial
Length:
4 min.
Transcript
00:03
I can use primitives to create some of the basic shapes for this bike.
00:07
There's four subdivision primitives here on the palette
00:10
and up here on the shelf.
00:13
So I'll just start with the SubD cylinder
00:16
and it says enter the position.
00:17
So if I click in the perspective view, it gets created in a column orientation
00:22
centered on the ground plane.
00:24
So if I wanted to do this part of the exhaust, for example,
00:27
I'd need to rotate this by clicking here
00:30
and typing 90 degrees in the prompt line.
00:33
Alternatively, if I just delete that one,
00:36
what most users do is first choose an orthographic view and then place the cylinder
00:41
so that it's already in the orientation that I wanted.
00:44
And that just saves me doing the rotation.
00:48
So then I can use the Transform manipulator to
00:51
get that into the right shape and position.
00:56
For the front forks. I can use another cylinder.
00:59
And this time I'll use the top view to place it
01:02
and then I can use the left orthographic view to stretch it and scale it
01:07
and move it roughly into position.
01:11
And now if I rotate it,
01:12
you'll see that the Transform manipulator goes with it when I'm in this Pivot mode.
01:16
So the scaling still works nicely.
01:19
And here it can be useful to use the Move Pivot tool to control that pivot position.
01:24
And I'll just drag it so you can see the green pivot point.
01:28
And I'm just gonna hold down the Ctrl key
01:30
to snap it accurately to this vertex point,
01:34
so that now when I do a transform,
01:36
the scaling and rotation is working from that
01:38
pivot point in a much more manageable way.
01:42
And I've always got the option to switch to Global if
01:44
I prefer to work in the grid directions around the centroid.
01:49
So I'm gonna leave these two as simple cylinders.
01:54
But for the seat, I'll need a more sculpted shape.
01:56
So I'll start with a box primitive and I'll double click or Shift-click
01:59
to open the option window.
02:02
But first, I'll just place it
02:04
and shade it
02:06
and scale it a bit
02:08
and it doesn't look much like a box because it's
02:10
the control cage shape that box is referring to.
02:15
So I can get that a bit wider.
02:17
And now it's really important to keep this
02:19
window open so you can change these settings.
02:22
So I can make a guess as to what I'm going to need
02:26
and I can continue to transform the box.
02:30
But as soon as I close that window, I can't get back to it.
02:32
There's no Query Edit History on SubDs,
02:36
but that's not a problem because let's say I now spend some time sculpting the seat,
02:41
either using the Transform tool or the individual Move,
02:44
Rotate and Scale tools whichever you prefer.
02:50
So I'll get more of a seat shape.
02:52
I can bring up the middle a bit
02:54
and then maybe drop this center part down
02:59
and then maybe rotate the whole seat and move it up a bit.
03:03
And then now if I need to change the number of divisions in either direction,
03:06
I can use Delete and Insert.
03:09
So if I use Pick Edge Loop,
03:11
I can then just hit Delete on the keyboard to remove one
03:14
and to add divisions, I can use the Insert tool here.
03:17
And there's two options.
03:20
Parallel is the default,
03:21
which means I select an edge loop in the direction that I want an extra one in
03:25
and then just drag it to the location I want.
03:28
And I can do that in either shading mode,
03:31
but I'm gonna undo that one.
03:32
And then this time I'll use the Perpendicular option instead.
03:37
And here I just click on any edge to break in a new edge loop across it.
03:43
And it's up to you which one you prefer to use.
03:47
So you can keep sculpting and adding or deleting
03:50
divisions until you get the shape you want.
03:53
And you can create some quite useful
03:55
results starting from simple primitive shapes.
Video transcript
00:03
I can use primitives to create some of the basic shapes for this bike.
00:07
There's four subdivision primitives here on the palette
00:10
and up here on the shelf.
00:13
So I'll just start with the SubD cylinder
00:16
and it says enter the position.
00:17
So if I click in the perspective view, it gets created in a column orientation
00:22
centered on the ground plane.
00:24
So if I wanted to do this part of the exhaust, for example,
00:27
I'd need to rotate this by clicking here
00:30
and typing 90 degrees in the prompt line.
00:33
Alternatively, if I just delete that one,
00:36
what most users do is first choose an orthographic view and then place the cylinder
00:41
so that it's already in the orientation that I wanted.
00:44
And that just saves me doing the rotation.
00:48
So then I can use the Transform manipulator to
00:51
get that into the right shape and position.
00:56
For the front forks. I can use another cylinder.
00:59
And this time I'll use the top view to place it
01:02
and then I can use the left orthographic view to stretch it and scale it
01:07
and move it roughly into position.
01:11
And now if I rotate it,
01:12
you'll see that the Transform manipulator goes with it when I'm in this Pivot mode.
01:16
So the scaling still works nicely.
01:19
And here it can be useful to use the Move Pivot tool to control that pivot position.
01:24
And I'll just drag it so you can see the green pivot point.
01:28
And I'm just gonna hold down the Ctrl key
01:30
to snap it accurately to this vertex point,
01:34
so that now when I do a transform,
01:36
the scaling and rotation is working from that
01:38
pivot point in a much more manageable way.
01:42
And I've always got the option to switch to Global if
01:44
I prefer to work in the grid directions around the centroid.
01:49
So I'm gonna leave these two as simple cylinders.
01:54
But for the seat, I'll need a more sculpted shape.
01:56
So I'll start with a box primitive and I'll double click or Shift-click
01:59
to open the option window.
02:02
But first, I'll just place it
02:04
and shade it
02:06
and scale it a bit
02:08
and it doesn't look much like a box because it's
02:10
the control cage shape that box is referring to.
02:15
So I can get that a bit wider.
02:17
And now it's really important to keep this
02:19
window open so you can change these settings.
02:22
So I can make a guess as to what I'm going to need
02:26
and I can continue to transform the box.
02:30
But as soon as I close that window, I can't get back to it.
02:32
There's no Query Edit History on SubDs,
02:36
but that's not a problem because let's say I now spend some time sculpting the seat,
02:41
either using the Transform tool or the individual Move,
02:44
Rotate and Scale tools whichever you prefer.
02:50
So I'll get more of a seat shape.
02:52
I can bring up the middle a bit
02:54
and then maybe drop this center part down
02:59
and then maybe rotate the whole seat and move it up a bit.
03:03
And then now if I need to change the number of divisions in either direction,
03:06
I can use Delete and Insert.
03:09
So if I use Pick Edge Loop,
03:11
I can then just hit Delete on the keyboard to remove one
03:14
and to add divisions, I can use the Insert tool here.
03:17
And there's two options.
03:20
Parallel is the default,
03:21
which means I select an edge loop in the direction that I want an extra one in
03:25
and then just drag it to the location I want.
03:28
And I can do that in either shading mode,
03:31
but I'm gonna undo that one.
03:32
And then this time I'll use the Perpendicular option instead.
03:37
And here I just click on any edge to break in a new edge loop across it.
03:43
And it's up to you which one you prefer to use.
03:47
So you can keep sculpting and adding or deleting
03:50
divisions until you get the shape you want.
03:53
And you can create some quite useful
03:55
results starting from simple primitive shapes.
How to buy
Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use | Legal | © 2025 Autodesk Inc. All rights reserved
Sign in for the best experience
Save your progress
Get access to courses
Receive personalized recommendations
May we collect and use your data?
Learn more about the Third Party Services we use and our Privacy Statement.May we collect and use your data to tailor your experience?
Explore the benefits of a customized experience by managing your privacy settings for this site or visit our Privacy Statement to learn more about your options.