Visualization in Alias

Create and apply colors and textures to your models.


00:02

You can visualize a model by using the Hardware Shade tool from the Visualize menu

00:07

or by accessing it on the marking menu where it works as a toggle.

00:13

All the materials lights and environment editors are here on the Viz menu

00:17

and they can be used in the Default Workspace, or optionally,

00:20

you can switch to the Visualize Workspace

00:23

which has them already opened and docked.

00:26

So I'm gonna start by turning off the grid display here on the Show menu.

00:31

Then over here is the Shader Lister

00:33

and on the settings, I can control the size of the preview.

00:38

And then to apply a material to the model,

00:41

I can drag it with the left mouse button to put it onto a single surface

00:45

or with the middle mouse button to swap the whole shader

00:49

or I can drag it onto a layer tab.

00:54

To create a new shader, I select one

00:57

and use the right mouse to do a duplicate.

01:00

And then I'll just double-click or open the Shader Editor here

01:04

and now I can change the properties. So let's just change the color, for example.

01:11

And the preview ball shows any other changes I make to the shader.

01:16

This time, I'll select the geometry first

01:19

and then I can use the right mouse button to assign the shader

01:23

or use this small shortcut icon here.

01:27

Or I can look for a shader over here in this library

01:30

and then just drag it directly onto the model

01:33

and that will then get added to the shader list.

01:38

This first shader is the environment shown with this icon

01:42

and again, just double-click or switch to the Environment Editor tab here

01:47

I can add a backdrop image or simply change the background color.

01:51

But nothing happens in the scene until we open

01:54

the Hardware Shade settings and turn on Show Background.

01:59

Back here in the ground plane settings,

02:01

the shadows are turned on. But again, we don't see the effect in the scene

02:05

until I turn on Ground Plane in Hardware Shade.

02:11

This default environment is a bit boring, so if I scroll up to the top of the library,

02:16

I can bring in a more interesting one.

02:19

But again,

02:19

I don't see the reflections until I turn on Use Environment in Hardware Shade.

02:25

So I might want to toggle the model off to hide the wireframe

02:28

and maybe try another environment

02:32

so it can create a dramatic image or it can keep things more subtle.

02:38

And here in the Hardware Shade,

02:39

you've got other options for quality and these preset lights.

02:46

And finally, I'm using anti-aliasing

02:47

here to improve the quality of the shaded edges.

Video transcript

00:02

You can visualize a model by using the Hardware Shade tool from the Visualize menu

00:07

or by accessing it on the marking menu where it works as a toggle.

00:13

All the materials lights and environment editors are here on the Viz menu

00:17

and they can be used in the Default Workspace, or optionally,

00:20

you can switch to the Visualize Workspace

00:23

which has them already opened and docked.

00:26

So I'm gonna start by turning off the grid display here on the Show menu.

00:31

Then over here is the Shader Lister

00:33

and on the settings, I can control the size of the preview.

00:38

And then to apply a material to the model,

00:41

I can drag it with the left mouse button to put it onto a single surface

00:45

or with the middle mouse button to swap the whole shader

00:49

or I can drag it onto a layer tab.

00:54

To create a new shader, I select one

00:57

and use the right mouse to do a duplicate.

01:00

And then I'll just double-click or open the Shader Editor here

01:04

and now I can change the properties. So let's just change the color, for example.

01:11

And the preview ball shows any other changes I make to the shader.

01:16

This time, I'll select the geometry first

01:19

and then I can use the right mouse button to assign the shader

01:23

or use this small shortcut icon here.

01:27

Or I can look for a shader over here in this library

01:30

and then just drag it directly onto the model

01:33

and that will then get added to the shader list.

01:38

This first shader is the environment shown with this icon

01:42

and again, just double-click or switch to the Environment Editor tab here

01:47

I can add a backdrop image or simply change the background color.

01:51

But nothing happens in the scene until we open

01:54

the Hardware Shade settings and turn on Show Background.

01:59

Back here in the ground plane settings,

02:01

the shadows are turned on. But again, we don't see the effect in the scene

02:05

until I turn on Ground Plane in Hardware Shade.

02:11

This default environment is a bit boring, so if I scroll up to the top of the library,

02:16

I can bring in a more interesting one.

02:19

But again,

02:19

I don't see the reflections until I turn on Use Environment in Hardware Shade.

02:25

So I might want to toggle the model off to hide the wireframe

02:28

and maybe try another environment

02:32

so it can create a dramatic image or it can keep things more subtle.

02:38

And here in the Hardware Shade,

02:39

you've got other options for quality and these preset lights.

02:46

And finally, I'm using anti-aliasing

02:47

here to improve the quality of the shaded edges.

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