• Fusion

Modeling using core features

In addition to the standard core features that most parametric CAD tools offer, Fusion’s flexible toolset makes the modeling experience more intuitive.


00:03

Fusion was the same 3D modeling tools set as

00:06

you would find with solid works including extrude,

00:08

revolve and filet.

00:10

Although fusion separates these

00:12

and to create

00:14

and modify sections

00:18

also within this same toolbar,

00:20

you have your assemble commands which again gives

00:22

you everything you need in one place.

00:23

And for all toolbars in different workspaces,

00:25

you can also customize your toolbar and add or remove commands

00:28

either here or in your shortcut menu based on your preferences

00:33

in general.

00:34

Fusion aims to provide a more intuitive and

00:36

user friendly approach when creating your designs,

00:40

one instance is to group similar commands and

00:42

subsequently selecting the respective action you wish to take

00:47

for solid modeling, this is no different.

00:49

And one example is where you do not need to

00:51

separate extrude and cut commands as you do in solid works

00:54

rather we utilize one command,

00:56

they let you select whether this is joined,

00:58

cut or intersected with an existing body or component.

01:02

Also,

01:03

here you can opt to create a new component or body,

01:05

meaning you're not limited to boolean tasks and

01:07

can create new geometry based on existing,

01:10

which ties in with Fusion's top down modeling approach.

01:14

Fusion will also automatically select the appropriate action

01:17

based on where you drag the sketch feature.

01:19

As here we can see it changing from join to cut based

01:22

on where they are moving away from or into the body.

01:25

Saving you some time by not having to manually select the preferred option.

01:30

I'll also add to this.

01:31

You can quickly select which objects are affected

01:33

by the cut action using the drop down.

01:35

Then selecting or deselecting those you wish to perform the action on

01:41

sketches are also automatically hidden after creating a 3d object,

01:44

but can easily be made visible again by

01:46

selecting the visibility icon in your sketches,

01:48

drop down

01:53

one useful tip regarding pattern commands is that you can

01:55

select or deselect features you want included or excluded respectively,

01:59

helping you to further improve your design workflow.

02:01

By reducing design time

02:05

with other parametric modeling systems.

02:06

You may have found yourself having to reuse the pattern

02:09

or even mirror command to achieve a similar result.

02:13

Finally,

02:14

using the shortcut Q key brings up

02:16

the press pull command which automatically detects

02:18

whether you need no set extrude or filet command based on the selected geometry.

02:24

Of course, you can select these commands independently.

02:26

Although we commonly used ones such as these,

02:28

I find myself frequently using a Q shortcut.

02:32

And as always,

02:34

you can find any commands appear in the timeline giving

02:36

you the power to edit at a later date.

02:37

Should you need to make any changes?

02:42

We find this approach with a less cluttered workspace,

02:45

single commands with multiple options within

02:47

and intuitive actions provides a cleaner and more efficient 3D modeling workflow.

Video transcript

00:03

Fusion was the same 3D modeling tools set as

00:06

you would find with solid works including extrude,

00:08

revolve and filet.

00:10

Although fusion separates these

00:12

and to create

00:14

and modify sections

00:18

also within this same toolbar,

00:20

you have your assemble commands which again gives

00:22

you everything you need in one place.

00:23

And for all toolbars in different workspaces,

00:25

you can also customize your toolbar and add or remove commands

00:28

either here or in your shortcut menu based on your preferences

00:33

in general.

00:34

Fusion aims to provide a more intuitive and

00:36

user friendly approach when creating your designs,

00:40

one instance is to group similar commands and

00:42

subsequently selecting the respective action you wish to take

00:47

for solid modeling, this is no different.

00:49

And one example is where you do not need to

00:51

separate extrude and cut commands as you do in solid works

00:54

rather we utilize one command,

00:56

they let you select whether this is joined,

00:58

cut or intersected with an existing body or component.

01:02

Also,

01:03

here you can opt to create a new component or body,

01:05

meaning you're not limited to boolean tasks and

01:07

can create new geometry based on existing,

01:10

which ties in with Fusion's top down modeling approach.

01:14

Fusion will also automatically select the appropriate action

01:17

based on where you drag the sketch feature.

01:19

As here we can see it changing from join to cut based

01:22

on where they are moving away from or into the body.

01:25

Saving you some time by not having to manually select the preferred option.

01:30

I'll also add to this.

01:31

You can quickly select which objects are affected

01:33

by the cut action using the drop down.

01:35

Then selecting or deselecting those you wish to perform the action on

01:41

sketches are also automatically hidden after creating a 3d object,

01:44

but can easily be made visible again by

01:46

selecting the visibility icon in your sketches,

01:48

drop down

01:53

one useful tip regarding pattern commands is that you can

01:55

select or deselect features you want included or excluded respectively,

01:59

helping you to further improve your design workflow.

02:01

By reducing design time

02:05

with other parametric modeling systems.

02:06

You may have found yourself having to reuse the pattern

02:09

or even mirror command to achieve a similar result.

02:13

Finally,

02:14

using the shortcut Q key brings up

02:16

the press pull command which automatically detects

02:18

whether you need no set extrude or filet command based on the selected geometry.

02:24

Of course, you can select these commands independently.

02:26

Although we commonly used ones such as these,

02:28

I find myself frequently using a Q shortcut.

02:32

And as always,

02:34

you can find any commands appear in the timeline giving

02:36

you the power to edit at a later date.

02:37

Should you need to make any changes?

02:42

We find this approach with a less cluttered workspace,

02:45

single commands with multiple options within

02:47

and intuitive actions provides a cleaner and more efficient 3D modeling workflow.

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