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In this quick tip, we export a TSM file created in the T-splines plug-in from Rhino, then review best practices for importing the TSM file into Fusion. This enables you to edit the geometry with the same control vertices that were in Rhino.
Type:
Tutorial
Length:
5 min.
Transcript
00:03
As many of you may know
00:05
ODES owns the TSP
00:06
lines technology and it is seen in Rhino as a plug in.
00:10
This is the same technology behind Fusion's free four modeling.
00:14
This driving wheel concept was created in Rhino and we
00:17
want to edit this in fusion in the Sculpt workspace.
00:21
Let's select the geometry and go to file export selected.
00:26
Make sure to choose the dot TSM file type
00:29
which is located way down on this scrolling list.
00:32
Now let's jump over to fusion
00:34
to import the TSM file correctly.
00:36
Let's jump into the Sculpt workspace by clicking on the create form command.
00:40
When in the sculpt workspace, we get a insert T
00:43
spine command under the insert, drop down.
00:46
Once the T
00:47
spine model is inserted, notice we have the same control vertices as we did in Rhino
00:52
to edit the T
00:53
spine body. We will have to upgrade the body which takes a second.
00:57
This dialogue will pop up if we try to edit this body with any of the T
01:01
Splines commands.
01:02
Once this upgrade is complete,
01:03
we can now edit this body just as we were able to inside Rhino using the T
01:08
Spline plug in
01:09
now that this geometry is in fusion.
01:11
We can use any of the workspaces to add parametric features,
01:14
renderings cam tool paths or any other processes that our
01:18
design team may need in the product development process.
Video transcript
00:03
As many of you may know
00:05
ODES owns the TSP
00:06
lines technology and it is seen in Rhino as a plug in.
00:10
This is the same technology behind Fusion's free four modeling.
00:14
This driving wheel concept was created in Rhino and we
00:17
want to edit this in fusion in the Sculpt workspace.
00:21
Let's select the geometry and go to file export selected.
00:26
Make sure to choose the dot TSM file type
00:29
which is located way down on this scrolling list.
00:32
Now let's jump over to fusion
00:34
to import the TSM file correctly.
00:36
Let's jump into the Sculpt workspace by clicking on the create form command.
00:40
When in the sculpt workspace, we get a insert T
00:43
spine command under the insert, drop down.
00:46
Once the T
00:47
spine model is inserted, notice we have the same control vertices as we did in Rhino
00:52
to edit the T
00:53
spine body. We will have to upgrade the body which takes a second.
00:57
This dialogue will pop up if we try to edit this body with any of the T
01:01
Splines commands.
01:02
Once this upgrade is complete,
01:03
we can now edit this body just as we were able to inside Rhino using the T
01:08
Spline plug in
01:09
now that this geometry is in fusion.
01:11
We can use any of the workspaces to add parametric features,
01:14
renderings cam tool paths or any other processes that our
01:18
design team may need in the product development process.
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