• Inventor
  • 3ds Max

Prepping for VR

The focus of this content series is to prepare our dataset in 3ds Max for use in VR using 3ds Max Interactive.


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Module overview

The focus of this content series is to prepare our dataset in 3ds Max for use in VR using 3ds Max Interactive.

This content series takes approximately 15 minutes to complete. By the end, you should be able to:

  • Group and pivot points.
  • Understand materials.
  • Populate Material Editor.

Prerequisites

This content series requires user-level knowledge of Inventor and 3ds Max and is focused on best practices and its industry applications. If you don't have experiences with this product, we recommend you to take foundational training using one of the resources below:

About the author

This content series was created by Anil Choudhary and Ben Bisares, Support Specialists at Autodesk.

Before you start

Module outline

  • Groups and pivot points

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