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Define bidirectional associativity. Work with multiple views. Switch and tile views. Constrain walls to levels.
Type:
Tutorial
Length:
8 min.
Tutorial resources
These downloadable resources will be used to complete this tutorial:
Transcript
00:04
To demonstrate rt's
00:05
bidirectional associativity ability,
00:08
which is a really powerful function within R
00:11
we'll open up two other views,
00:14
tile those views and start editing the walls and see how rivet
00:19
allows us to edit
00:21
in one view while updating the other views.
00:24
So we're currently in the floor plan level one,
00:28
we'll open up our
00:30
south elevation.
00:31
So if you come over to the browser,
00:33
the project browser that is and double click on South
00:36
that now opens that, that up for us.
00:39
And if we open up the default 3D view, now if we look in our browser that doesn't exist,
00:45
so we need to go up to the view tab
00:48
and within the create panel, single click on the 3D view icon.
00:53
And you can see when I hover on that, it says default 3D view.
00:57
So we now have, we can see at the top of the view here, top of the graphics window
01:01
that we have three views that are currently open
01:05
in here. Now, in my 3d view,
01:08
we're able to see the, the level lines and I, I don't want to see those.
01:12
So we're going to go up to the view tab which is already active.
01:16
And within the graphics panel, we'll click on visibility, graphics
01:20
and because levels come under the annotation categories,
01:24
we'll click on annotation categories, scroll down
01:28
and we'll turn off levels. So I'm just rolling the wheel on this occasion.
01:32
So you can use the wheel on your mouse to scroll occasionally.
01:35
And if I uncheck the levels tick box here
01:38
and click, OK,
01:39
we can see that uh those level lines have now been removed.
01:44
Now, if I want to tile those three views, so I want to see those together
01:48
that's also available on the view tab and that's up here in the windows panel.
01:53
And if I click tile views,
01:56
we're now able to see the three views being tiled,
01:59
but I can't see all of what I want to see in each of those views.
02:03
So a useful shortcut to remember here is one called uh zoom
02:08
all to fit. And the shortcut is Z A.
02:11
So simply by typing in Z A without no enter, no return or enter key,
02:16
and we can now see all of those views, all of those walls, I should say quite clearly.
02:22
So if I zoom into here
02:25
and zoom into here,
02:27
we can see
02:28
those elements very, very clearly.
02:30
So what I wanted to demonstrate to you was what will happen if I start modifying
02:35
walls in either one view or the other.
02:37
So starting in the plan view, if I click this wall here,
02:41
we can see quite clearly in the 3D view that
02:44
that wall has now become selected as we can see
02:47
like.
02:48
So, so if I edit that, it also updates the the other view,
02:52
and if I click in space that will deselect,
02:55
if I in this
02:57
view, click the lower wall,
02:59
we can see in front of us in both the south elevation
03:03
and the 3D view that those two walls are now selected.
03:07
So if I were to move that wall, delete that wall, change it to an alternative wall,
03:11
it will actually edit in all three views.
03:14
So I'll just simply drag it down a little bit
03:17
and we can see that that is updated.
03:20
And did you see the parametric nature of this curved wall that it also
03:24
uh changed as I drew at war as well?
03:29
What we'll also do, I'll do this in the 3D view, I'll select all of the, the walls.
03:34
Now, if you're going to move from view to view, it's important that you left mouse,
03:38
click to activate the view
03:40
and then select the walls that you're about to edit.
03:43
So if I click on that,
03:45
that will show me the parameters again within the properties pallet.
03:49
And this time, what I'm gonna do is instruct R
03:52
to
03:53
don't leave that at um 20 ft. This time, I'll set it to 15 ft.
03:59
And when I move my cursor into the graphics area, we'll see that in the two views,
04:04
both the 3d view and the south elevation of view, that modification was carried out
04:09
if I associate it to a level this time. So it's currently unconnected.
04:15
So I'll, I'll associate it to level two this time
04:19
and move my cursor in.
04:20
That will mean
04:22
that if I adjust the elevation of that level because
04:28
these walls are now currently constrained to those levels,
04:32
they are forced to move with them.
04:35
So we can see that the wall is not only constrained at the top,
04:40
but it is also constrained at the base.
04:43
So if either of those two were to move any
04:46
walls associated to those levels will actually move as well.
04:50
So I'll demonstrate that again.
04:52
So if I just zoom in a little bit,
04:54
click on the level line using that little control here,
04:57
this little circular control,
04:59
I can drag that up a little bit closer to the wall there.
05:03
So we can see it quite clearly. So I can drag those look like that.
05:07
There we go.
05:09
If I change that to 18 ft,
05:12
we can see that any walls associated to
05:15
that are automatically forced to go with that.
05:19
So if I click on there again
05:22
and this time change it
05:23
to, let's say eight ft,
05:29
the the level line changes and we can see that the walls
05:33
are forced to respond.
Video transcript
00:04
To demonstrate rt's
00:05
bidirectional associativity ability,
00:08
which is a really powerful function within R
00:11
we'll open up two other views,
00:14
tile those views and start editing the walls and see how rivet
00:19
allows us to edit
00:21
in one view while updating the other views.
00:24
So we're currently in the floor plan level one,
00:28
we'll open up our
00:30
south elevation.
00:31
So if you come over to the browser,
00:33
the project browser that is and double click on South
00:36
that now opens that, that up for us.
00:39
And if we open up the default 3D view, now if we look in our browser that doesn't exist,
00:45
so we need to go up to the view tab
00:48
and within the create panel, single click on the 3D view icon.
00:53
And you can see when I hover on that, it says default 3D view.
00:57
So we now have, we can see at the top of the view here, top of the graphics window
01:01
that we have three views that are currently open
01:05
in here. Now, in my 3d view,
01:08
we're able to see the, the level lines and I, I don't want to see those.
01:12
So we're going to go up to the view tab which is already active.
01:16
And within the graphics panel, we'll click on visibility, graphics
01:20
and because levels come under the annotation categories,
01:24
we'll click on annotation categories, scroll down
01:28
and we'll turn off levels. So I'm just rolling the wheel on this occasion.
01:32
So you can use the wheel on your mouse to scroll occasionally.
01:35
And if I uncheck the levels tick box here
01:38
and click, OK,
01:39
we can see that uh those level lines have now been removed.
01:44
Now, if I want to tile those three views, so I want to see those together
01:48
that's also available on the view tab and that's up here in the windows panel.
01:53
And if I click tile views,
01:56
we're now able to see the three views being tiled,
01:59
but I can't see all of what I want to see in each of those views.
02:03
So a useful shortcut to remember here is one called uh zoom
02:08
all to fit. And the shortcut is Z A.
02:11
So simply by typing in Z A without no enter, no return or enter key,
02:16
and we can now see all of those views, all of those walls, I should say quite clearly.
02:22
So if I zoom into here
02:25
and zoom into here,
02:27
we can see
02:28
those elements very, very clearly.
02:30
So what I wanted to demonstrate to you was what will happen if I start modifying
02:35
walls in either one view or the other.
02:37
So starting in the plan view, if I click this wall here,
02:41
we can see quite clearly in the 3D view that
02:44
that wall has now become selected as we can see
02:47
like.
02:48
So, so if I edit that, it also updates the the other view,
02:52
and if I click in space that will deselect,
02:55
if I in this
02:57
view, click the lower wall,
02:59
we can see in front of us in both the south elevation
03:03
and the 3D view that those two walls are now selected.
03:07
So if I were to move that wall, delete that wall, change it to an alternative wall,
03:11
it will actually edit in all three views.
03:14
So I'll just simply drag it down a little bit
03:17
and we can see that that is updated.
03:20
And did you see the parametric nature of this curved wall that it also
03:24
uh changed as I drew at war as well?
03:29
What we'll also do, I'll do this in the 3D view, I'll select all of the, the walls.
03:34
Now, if you're going to move from view to view, it's important that you left mouse,
03:38
click to activate the view
03:40
and then select the walls that you're about to edit.
03:43
So if I click on that,
03:45
that will show me the parameters again within the properties pallet.
03:49
And this time, what I'm gonna do is instruct R
03:52
to
03:53
don't leave that at um 20 ft. This time, I'll set it to 15 ft.
03:59
And when I move my cursor into the graphics area, we'll see that in the two views,
04:04
both the 3d view and the south elevation of view, that modification was carried out
04:09
if I associate it to a level this time. So it's currently unconnected.
04:15
So I'll, I'll associate it to level two this time
04:19
and move my cursor in.
04:20
That will mean
04:22
that if I adjust the elevation of that level because
04:28
these walls are now currently constrained to those levels,
04:32
they are forced to move with them.
04:35
So we can see that the wall is not only constrained at the top,
04:40
but it is also constrained at the base.
04:43
So if either of those two were to move any
04:46
walls associated to those levels will actually move as well.
04:50
So I'll demonstrate that again.
04:52
So if I just zoom in a little bit,
04:54
click on the level line using that little control here,
04:57
this little circular control,
04:59
I can drag that up a little bit closer to the wall there.
05:03
So we can see it quite clearly. So I can drag those look like that.
05:07
There we go.
05:09
If I change that to 18 ft,
05:12
we can see that any walls associated to
05:15
that are automatically forced to go with that.
05:19
So if I click on there again
05:22
and this time change it
05:23
to, let's say eight ft,
05:29
the the level line changes and we can see that the walls
05:33
are forced to respond.
Define bidirectional associativity. Work with multiple views. Switch and tile views. Constrain walls to levels.
To remove the level lines from the 3D view:
To adjust the display of the 3 open views:
To demonstrate bidirectional associativity, make some edits:
In all 3 views, all the walls connected to Level 2 move with the height of the level.
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