• ReCap

Navigate a mesh model

Open the Mesh Editor and use various settings to navigate a mesh model.


00:03

Once a ReCap project contains at least one mesh model,

00:07

the option to launch the Mesh Editor becomes available in the Scan to Mesh menu.

00:12

In the project tile menu, click Scan to Mesh > Mesh Editor to launch a mesh viewing and classification window,

00:21

which can be used to view all the meshes that are associated with the ReCap project.

00:26

Navigating in the mesh view is similar to navigating in a point cloud view.

00:32

The mesh model can be viewed in 3D using the standard ReCap 3D navigation actions to explore the model.

00:40

The Pan, Zoom, and Rotate interactions work as default and do not require hotkeys.

00:46

Press and hold SHIFT as you right-click and drag to use Fly mode;

00:51

hold CTRL and right-click to access a first-person Look mode;

00:57

and hold ALT and right-click to use a Twist mode to rotate sideways.

01:03

You also have the standard ViewCube to navigate to various viewpoints.

01:09

Other controls in the Viewing panel allow you to change how the model looks and how you interact with it.

01:16

You can toggle the visibility of the Grid on or off, and if you hover over it, you see that a hotkey of G can also be used.

01:25

Next, you can switch the Projection Mode between Perspective and Orthographic, which creates a square view.

01:33

The orthographic view is often the easiest to work in when dealing with classification.

01:38

Other options include a setting to turn texture off for the mesh rendering, or to choose between RGB and Intensity texturing;

01:46

as well as a toggle for Classification Color Mode.

01:51

You can also toggle the editable extents of the Limit Box to modify its size, location, and position.

01:58

Click Edit Limit Box, or use the hotkey L, and then drag the edges to rotate or drag a face to move it in either direction.

02:09

Press and hold SHIFT to access the hidden face, or hold CTRL as you drag to move the box as a whole.

02:18

Click Reset Limit Box or use the hotkey Shift+L to turn editing off.

02:25

There is also an option to Set Limit Box to Selection Extents, which can also be accessed by using the hotkey Shift+S.

02:34

This sets the Limit Box size to whatever is selected in the view plus a little extra to ensure that it fully encompasses the object.

02:44

Finally, you can select Show Limit Box Extents, which allows you to see the location of the Limit Box, but not to select or edit the box.

Video transcript

00:03

Once a ReCap project contains at least one mesh model,

00:07

the option to launch the Mesh Editor becomes available in the Scan to Mesh menu.

00:12

In the project tile menu, click Scan to Mesh > Mesh Editor to launch a mesh viewing and classification window,

00:21

which can be used to view all the meshes that are associated with the ReCap project.

00:26

Navigating in the mesh view is similar to navigating in a point cloud view.

00:32

The mesh model can be viewed in 3D using the standard ReCap 3D navigation actions to explore the model.

00:40

The Pan, Zoom, and Rotate interactions work as default and do not require hotkeys.

00:46

Press and hold SHIFT as you right-click and drag to use Fly mode;

00:51

hold CTRL and right-click to access a first-person Look mode;

00:57

and hold ALT and right-click to use a Twist mode to rotate sideways.

01:03

You also have the standard ViewCube to navigate to various viewpoints.

01:09

Other controls in the Viewing panel allow you to change how the model looks and how you interact with it.

01:16

You can toggle the visibility of the Grid on or off, and if you hover over it, you see that a hotkey of G can also be used.

01:25

Next, you can switch the Projection Mode between Perspective and Orthographic, which creates a square view.

01:33

The orthographic view is often the easiest to work in when dealing with classification.

01:38

Other options include a setting to turn texture off for the mesh rendering, or to choose between RGB and Intensity texturing;

01:46

as well as a toggle for Classification Color Mode.

01:51

You can also toggle the editable extents of the Limit Box to modify its size, location, and position.

01:58

Click Edit Limit Box, or use the hotkey L, and then drag the edges to rotate or drag a face to move it in either direction.

02:09

Press and hold SHIFT to access the hidden face, or hold CTRL as you drag to move the box as a whole.

02:18

Click Reset Limit Box or use the hotkey Shift+L to turn editing off.

02:25

There is also an option to Set Limit Box to Selection Extents, which can also be accessed by using the hotkey Shift+S.

02:34

This sets the Limit Box size to whatever is selected in the view plus a little extra to ensure that it fully encompasses the object.

02:44

Finally, you can select Show Limit Box Extents, which allows you to see the location of the Limit Box, but not to select or edit the box.

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