Navigate a mesh model
Open the Mesh Editor and use various settings to navigate a mesh model.
Transcript
00:03
Once a ReCap project contains at least one mesh model,
00:07
the option to launch the Mesh Editor becomes available in the Scan to Mesh menu.
00:12
In the project tile menu, click Scan to Mesh > Mesh Editor to launch a mesh viewing and classification window,
00:21
which can be used to view all the meshes that are associated with the ReCap project.
00:26
Navigating in the mesh view is similar to navigating in a point cloud view.
00:32
The mesh model can be viewed in 3D using the standard ReCap 3D navigation actions to explore the model.
00:40
The Pan, Zoom, and Rotate interactions work as default and do not require hotkeys.
00:46
Press and hold SHIFT as you right-click and drag to use Fly mode;
00:51
hold CTRL and right-click to access a first-person Look mode;
00:57
and hold ALT and right-click to use a Twist mode to rotate sideways.
01:03
You also have the standard ViewCube to navigate to various viewpoints.
01:09
Other controls in the Viewing panel allow you to change how the model looks and how you interact with it.
01:16
You can toggle the visibility of the Grid on or off, and if you hover over it, you see that a hotkey of G can also be used.
01:25
Next, you can switch the Projection Mode between Perspective and Orthographic, which creates a square view.
01:33
The orthographic view is often the easiest to work in when dealing with classification.
01:38
Other options include a setting to turn texture off for the mesh rendering, or to choose between RGB and Intensity texturing;
01:46
as well as a toggle for Classification Color Mode.
01:51
You can also toggle the editable extents of the Limit Box to modify its size, location, and position.
01:58
Click Edit Limit Box, or use the hotkey L, and then drag the edges to rotate or drag a face to move it in either direction.
02:09
Press and hold SHIFT to access the hidden face, or hold CTRL as you drag to move the box as a whole.
02:18
Click Reset Limit Box or use the hotkey Shift+L to turn editing off.
02:25
There is also an option to Set Limit Box to Selection Extents, which can also be accessed by using the hotkey Shift+S.
02:34
This sets the Limit Box size to whatever is selected in the view plus a little extra to ensure that it fully encompasses the object.
02:44
Finally, you can select Show Limit Box Extents, which allows you to see the location of the Limit Box, but not to select or edit the box.
00:03
Once a ReCap project contains at least one mesh model,
00:07
the option to launch the Mesh Editor becomes available in the Scan to Mesh menu.
00:12
In the project tile menu, click Scan to Mesh > Mesh Editor to launch a mesh viewing and classification window,
00:21
which can be used to view all the meshes that are associated with the ReCap project.
00:26
Navigating in the mesh view is similar to navigating in a point cloud view.
00:32
The mesh model can be viewed in 3D using the standard ReCap 3D navigation actions to explore the model.
00:40
The Pan, Zoom, and Rotate interactions work as default and do not require hotkeys.
00:46
Press and hold SHIFT as you right-click and drag to use Fly mode;
00:51
hold CTRL and right-click to access a first-person Look mode;
00:57
and hold ALT and right-click to use a Twist mode to rotate sideways.
01:03
You also have the standard ViewCube to navigate to various viewpoints.
01:09
Other controls in the Viewing panel allow you to change how the model looks and how you interact with it.
01:16
You can toggle the visibility of the Grid on or off, and if you hover over it, you see that a hotkey of G can also be used.
01:25
Next, you can switch the Projection Mode between Perspective and Orthographic, which creates a square view.
01:33
The orthographic view is often the easiest to work in when dealing with classification.
01:38
Other options include a setting to turn texture off for the mesh rendering, or to choose between RGB and Intensity texturing;
01:46
as well as a toggle for Classification Color Mode.
01:51
You can also toggle the editable extents of the Limit Box to modify its size, location, and position.
01:58
Click Edit Limit Box, or use the hotkey L, and then drag the edges to rotate or drag a face to move it in either direction.
02:09
Press and hold SHIFT to access the hidden face, or hold CTRL as you drag to move the box as a whole.
02:18
Click Reset Limit Box or use the hotkey Shift+L to turn editing off.
02:25
There is also an option to Set Limit Box to Selection Extents, which can also be accessed by using the hotkey Shift+S.
02:34
This sets the Limit Box size to whatever is selected in the view plus a little extra to ensure that it fully encompasses the object.
02:44
Finally, you can select Show Limit Box Extents, which allows you to see the location of the Limit Box, but not to select or edit the box.