• FlexSim

Add 3D objects to your model

Add 3D objects to your model using the Library, Create Objects mode, the Quick Library, and Port Connections.


00:03

In FlexSim, 3D objects are the basic building blocks for 3D models.

00:09

There are multiple ways to add 3D objects to your model,

00:13

including the Library, the Create Objects mode, the Quick Library, and the creation of Port Connections.

00:21

Take some time to explore the different methods.

00:24

Begin with your model open in FlexSim.

00:27

The first way to add an object is through the Library.

00:31

Click and drag an object you want to use from the Library and place it in your model.

00:36

To place multiples of the same object in your model, enable the Create Objects mode by simply clicking one of the objects in the Library.

00:45

Notice that the Create Objects icon appears over the cursor while in this mode.

00:49

Now, click directly in the model to place multiples of the object.

00:54

To exit Create Objects mode, right-click your mouse.

00:59

Next, double-click in the model to open The Quick Library.

01:03

This allows you to easily access Library objects directly from within the model.

01:08

Click an object to add it to your model.

01:11

The Quick Library automatically closes.

01:14

To add more objects simply double-click again to re-open the Quick Library.

01:20

Lastly, you can add objects to your model by creating a Port Connection from an existing object into empty space.

01:27

There are two main types of Port Connections:

01:30

an input/output connection, also called an A connection, connects two fixed resources, so that they can exchange flow items.

01:39

A center connection, also called an S connection, connects two objects that need to reference each other,

01:45

allowing the objects to communicate and interact.

01:49

The name of each connection denotes its shortcut.

01:52

Simply press and hold A or S to create the respective connection.

01:57

Select an object, then press and hold A.

02:01

The Quick Library opens and displays only those objects that can receive an A connection from the selected object.

02:09

Select the object to connect.

02:12

Next, select the same object, then press and hold S to create the corresponding connection.

02:20

Now, the Quick Library displays the objects that can receive center connections.

02:25

Select an object to complete the connection.

02:29

Back in the model, notice the difference in the connections—the A connection displays an arrow at each port,

02:35

while the S connection displays a square.

02:38

Now you can add objects to your 3D model using the Library, Create Object mode, the Quick Library, and Port Connections.

Video transcript

00:03

In FlexSim, 3D objects are the basic building blocks for 3D models.

00:09

There are multiple ways to add 3D objects to your model,

00:13

including the Library, the Create Objects mode, the Quick Library, and the creation of Port Connections.

00:21

Take some time to explore the different methods.

00:24

Begin with your model open in FlexSim.

00:27

The first way to add an object is through the Library.

00:31

Click and drag an object you want to use from the Library and place it in your model.

00:36

To place multiples of the same object in your model, enable the Create Objects mode by simply clicking one of the objects in the Library.

00:45

Notice that the Create Objects icon appears over the cursor while in this mode.

00:49

Now, click directly in the model to place multiples of the object.

00:54

To exit Create Objects mode, right-click your mouse.

00:59

Next, double-click in the model to open The Quick Library.

01:03

This allows you to easily access Library objects directly from within the model.

01:08

Click an object to add it to your model.

01:11

The Quick Library automatically closes.

01:14

To add more objects simply double-click again to re-open the Quick Library.

01:20

Lastly, you can add objects to your model by creating a Port Connection from an existing object into empty space.

01:27

There are two main types of Port Connections:

01:30

an input/output connection, also called an A connection, connects two fixed resources, so that they can exchange flow items.

01:39

A center connection, also called an S connection, connects two objects that need to reference each other,

01:45

allowing the objects to communicate and interact.

01:49

The name of each connection denotes its shortcut.

01:52

Simply press and hold A or S to create the respective connection.

01:57

Select an object, then press and hold A.

02:01

The Quick Library opens and displays only those objects that can receive an A connection from the selected object.

02:09

Select the object to connect.

02:12

Next, select the same object, then press and hold S to create the corresponding connection.

02:20

Now, the Quick Library displays the objects that can receive center connections.

02:25

Select an object to complete the connection.

02:29

Back in the model, notice the difference in the connections—the A connection displays an arrow at each port,

02:35

while the S connection displays a square.

02:38

Now you can add objects to your 3D model using the Library, Create Object mode, the Quick Library, and Port Connections.

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