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Add the bind joints for the lower arm and hand, so that the scale affects the geometry during squash and stretch.
Transcript
00:03
So now we need to include the bind joints too. So the scale affects the geometry.
00:09
So let's find those
00:12
and bring them in
00:15
and again,
00:16
connect output R to each joint scale Y attribute.
00:21
We could use a connection editor for a change.
00:28
OK.
00:28
There we go.
00:31
The arm can now move
00:32
and stretch.
00:03
So now we need to include the bind joints too. So the scale affects the geometry.
00:09
So let's find those
00:12
and bring them in
00:15
and again,
00:16
connect output R to each joint scale Y attribute.
00:21
We could use a connection editor for a change.
00:28
OK.
00:28
There we go.
00:31
The arm can now move
00:32
and stretch.