Realtime rigging – Skin binding and editing
As with any rig in Maya, in order for the skeleton to drive the model, you have to bind it to the model by skinning it. Learn how to prepare your model for skinning, then explore Maya’s skin binding options. After you have performed the skin binding on your creature model, then you can edit the weights by adjusting the weight values.
Tutorials
Tutorial
Preparing the skeleton for skinning
Maya
Tutorial
Understanding skin binding
Maya
Tutorial
Working with skin binding methods
Maya
Tutorial
Exploring skin binding weights
Maya
Tutorial
Binding the model to the skeleton
Maya
Tutorial
Adjusting the weighting values
Maya
Tutorial
Understanding skin weight painting
Maya