Realtime rigging – Joint axis rotation and order
When you have one half of the skeleton built, jointed, and positioned, before you can skin the bipedal creature model, you need to make sure the rotational axes and rotate orders are all set up correctly. Once they are, you can then safely make the skeleton drive the creature model.
Tutorials
Tutorial
Correcting joint rotation orientation
Maya
Tutorial
Cleaning up the hand joints
Maya
Tutorial
Creating the opposite side of the skeleton
Maya
Tutorial
Setting the preferred angle
Maya
Tutorial
Reducing gimbal lock on joints
Maya
Tutorial
Applying rotate order to the remaining joints
Maya
Tutorial
Modifying individual joint rotate order
Maya