Set up a render scene

00:02

Set up a render scene.

00:04

After completing this video, you'll be able to

00:07

set up a render scene,

00:08

adjust render background settings and adjust render camera settings

00:14

in fusion 3 60. Let's get started with the supply data set render scene setup dot F 3D.

00:19

We're going to begin by navigating to the render workspace.

00:23

And once we're in the render workspace,

00:25

we want to move to the setup for the scene settings.

00:29

Inside of here, there are a couple of things that we want to focus our attention on

00:33

the first of which is the background,

00:35

we can use a solid color or we can use the environment.

00:39

Now, the solid color or environment options will still have the same ground plane,

00:44

flattened ground and reflections.

00:46

However, when we're using certain environments, for example, the crossroads,

00:50

if we drag this into our canvas area,

00:53

the ground itself will end up showing the asphalt.

00:57

Now there are some times where this makes sense

01:00

if you're trying to render a large object.

01:02

But when we're talking about rendering something small like sunglasses,

01:05

we want to make sure that we use a render environment that makes sense,

01:09

something like a photo booth

01:12

when we use the photo booth and we begin moving or rotating our object around,

01:16

you will see that there is this darker line that goes across the horizon

01:22

and that darker line is where the

01:23

flattened ground intersects with the HDR environment.

01:28

We can toggle that on and off by toggling off the flattened ground option.

01:33

And when we use flattened ground,

01:34

this is particularly important or helpful when we're dealing with scenes

01:38

that have a texture like a cobblestone or a road,

01:41

something that you would see underneath your rendered object.

01:44

But when we're talking about using an environment like

01:47

a photo booth or one of the photo scenes,

01:50

generally, we want to turn off that flattened ground,

01:53

the reflections are going to be a personal preference,

01:56

you can turn them on or off depending on what you're trying to get out of your designs.

02:01

Now, if you have a design that isn't perfectly flat on the ground,

02:05

then a lot of times turning those

02:07

reflections on will highlight this potential problem.

02:10

In a case like this with the sunglasses, we can toggle it on or off again.

02:14

That's going to be personal preference. For this example, I'm going to leave it on.

02:19

The next thing that we want to talk about is going to be the brightness of the scene.

02:23

When we pick an environment, the lighting comes from that HDR image, for example,

02:28

cool light has different lighting effects than grid light.

02:32

The grid light effects will oftentimes show highlights slightly different

02:37

than a photo booth, for example.

02:39

So when we take a look at each of these options,

02:41

it's important to explore what we have available

02:44

and all the way at the very bottom. If you enjoy using your own custom HDR images,

02:49

you can attach a custom environment.

02:52

Let's just play with a few more.

02:53

Just to see how the scene looks, we can see that the skylight is quite a bit brighter.

02:58

The soft light is going to change the way

03:00

in which the reflections are going to be displayed.

03:03

And then we have a warm light which will change the

03:05

color of the lighting that we see in the scene.

03:09

For this first example, let's leave this on warm light and go back to our settings.

03:14

Next, as we scroll down,

03:15

we also have the available option to toggle the camera settings.

03:20

Uh By default in Fusion 3 60 we can have

03:22

perspective with Ortho when we're working on our design,

03:25

but we don't have control over the focal length.

03:28

If we reduce the focal length from 90

03:30

this gives us the impression that we're having more distortion on our object.

03:35

If we increase that focal length,

03:37

the object is going to look flatter more like an orthographic image

03:41

as if we're further and further away with the zoom lens.

03:44

So again, this is going to be a little bit of personal preference.

03:47

You can determine how much of that distortion you want,

03:51

if we rotate this around, you can kind of get a good idea of how it looks.

03:54

I'm gonna go back to a home view

03:57

and then I'm gonna rotate my model up a little bit

03:60

and I think I'm gonna stick with 62 millimeters.

04:04

We also have exposure values and I'm gonna leave these as default

04:08

and we have a depth of field,

04:11

the depth of field will allow us to focus our attention on a certain area

04:15

of an object and everything before or after that will begin to get blurred.

04:19

This works really well when we're talking about rendering large objects,

04:23

especially when we're using an environment that has a background image.

04:27

But for small objects like these sunglasses,

04:29

the depth of field isn't going to make that much sense for us.

04:33

Now we're going to scroll down a little bit and take a look at the aspect ratio.

04:38

We want to render this in a 16 by nine widescreen.

04:41

Notice how that's clipping off the sides of our image.

04:45

We can also save all of these settings as a default or restore the original defaults.

04:50

But the last thing that I want to mention inside scene setup is this position,

04:54

the position will allow us to rotate where the light source is coming from.

04:58

And you can see how that affects the sunglasses and the way they look

05:03

we can see in the HDR image, we've got this yellow soft light

05:07

and we can see the shadows are changing as well as the highlights.

05:11

So we wanna rotate this around

05:14

and put it right there at about 17.8 degrees.

05:18

Click on the position once more and then close.

05:21

We're gonna be carrying on with this same data set for all of our renders.

05:25

So make sure that you do save this before moving on to the next step.

Video transcript

00:02

Set up a render scene.

00:04

After completing this video, you'll be able to

00:07

set up a render scene,

00:08

adjust render background settings and adjust render camera settings

00:14

in fusion 3 60. Let's get started with the supply data set render scene setup dot F 3D.

00:19

We're going to begin by navigating to the render workspace.

00:23

And once we're in the render workspace,

00:25

we want to move to the setup for the scene settings.

00:29

Inside of here, there are a couple of things that we want to focus our attention on

00:33

the first of which is the background,

00:35

we can use a solid color or we can use the environment.

00:39

Now, the solid color or environment options will still have the same ground plane,

00:44

flattened ground and reflections.

00:46

However, when we're using certain environments, for example, the crossroads,

00:50

if we drag this into our canvas area,

00:53

the ground itself will end up showing the asphalt.

00:57

Now there are some times where this makes sense

01:00

if you're trying to render a large object.

01:02

But when we're talking about rendering something small like sunglasses,

01:05

we want to make sure that we use a render environment that makes sense,

01:09

something like a photo booth

01:12

when we use the photo booth and we begin moving or rotating our object around,

01:16

you will see that there is this darker line that goes across the horizon

01:22

and that darker line is where the

01:23

flattened ground intersects with the HDR environment.

01:28

We can toggle that on and off by toggling off the flattened ground option.

01:33

And when we use flattened ground,

01:34

this is particularly important or helpful when we're dealing with scenes

01:38

that have a texture like a cobblestone or a road,

01:41

something that you would see underneath your rendered object.

01:44

But when we're talking about using an environment like

01:47

a photo booth or one of the photo scenes,

01:50

generally, we want to turn off that flattened ground,

01:53

the reflections are going to be a personal preference,

01:56

you can turn them on or off depending on what you're trying to get out of your designs.

02:01

Now, if you have a design that isn't perfectly flat on the ground,

02:05

then a lot of times turning those

02:07

reflections on will highlight this potential problem.

02:10

In a case like this with the sunglasses, we can toggle it on or off again.

02:14

That's going to be personal preference. For this example, I'm going to leave it on.

02:19

The next thing that we want to talk about is going to be the brightness of the scene.

02:23

When we pick an environment, the lighting comes from that HDR image, for example,

02:28

cool light has different lighting effects than grid light.

02:32

The grid light effects will oftentimes show highlights slightly different

02:37

than a photo booth, for example.

02:39

So when we take a look at each of these options,

02:41

it's important to explore what we have available

02:44

and all the way at the very bottom. If you enjoy using your own custom HDR images,

02:49

you can attach a custom environment.

02:52

Let's just play with a few more.

02:53

Just to see how the scene looks, we can see that the skylight is quite a bit brighter.

02:58

The soft light is going to change the way

03:00

in which the reflections are going to be displayed.

03:03

And then we have a warm light which will change the

03:05

color of the lighting that we see in the scene.

03:09

For this first example, let's leave this on warm light and go back to our settings.

03:14

Next, as we scroll down,

03:15

we also have the available option to toggle the camera settings.

03:20

Uh By default in Fusion 3 60 we can have

03:22

perspective with Ortho when we're working on our design,

03:25

but we don't have control over the focal length.

03:28

If we reduce the focal length from 90

03:30

this gives us the impression that we're having more distortion on our object.

03:35

If we increase that focal length,

03:37

the object is going to look flatter more like an orthographic image

03:41

as if we're further and further away with the zoom lens.

03:44

So again, this is going to be a little bit of personal preference.

03:47

You can determine how much of that distortion you want,

03:51

if we rotate this around, you can kind of get a good idea of how it looks.

03:54

I'm gonna go back to a home view

03:57

and then I'm gonna rotate my model up a little bit

03:60

and I think I'm gonna stick with 62 millimeters.

04:04

We also have exposure values and I'm gonna leave these as default

04:08

and we have a depth of field,

04:11

the depth of field will allow us to focus our attention on a certain area

04:15

of an object and everything before or after that will begin to get blurred.

04:19

This works really well when we're talking about rendering large objects,

04:23

especially when we're using an environment that has a background image.

04:27

But for small objects like these sunglasses,

04:29

the depth of field isn't going to make that much sense for us.

04:33

Now we're going to scroll down a little bit and take a look at the aspect ratio.

04:38

We want to render this in a 16 by nine widescreen.

04:41

Notice how that's clipping off the sides of our image.

04:45

We can also save all of these settings as a default or restore the original defaults.

04:50

But the last thing that I want to mention inside scene setup is this position,

04:54

the position will allow us to rotate where the light source is coming from.

04:58

And you can see how that affects the sunglasses and the way they look

05:03

we can see in the HDR image, we've got this yellow soft light

05:07

and we can see the shadows are changing as well as the highlights.

05:11

So we wanna rotate this around

05:14

and put it right there at about 17.8 degrees.

05:18

Click on the position once more and then close.

05:21

We're gonna be carrying on with this same data set for all of our renders.

05:25

So make sure that you do save this before moving on to the next step.

After completing this video, you’ll be able to:

  • Set up a render scene.
  • Adjust render background settings.
  • Adjust render camera settings.

Video quiz

In the render workspace where would a user change the background environment?

(Select one)
Select an answer

1/1 questions left unanswered

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