& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Any referenced datasets can be downloaded from "Module downloads" in the module overview.
Transcript
00:02
Set up a render scene.
00:04
After completing this video, you'll be able to
00:07
set up a render scene,
00:08
adjust render background settings and adjust render camera settings
00:14
in fusion 3 60. Let's get started with the supply data set render scene setup dot F 3D.
00:19
We're going to begin by navigating to the render workspace.
00:23
And once we're in the render workspace,
00:25
we want to move to the setup for the scene settings.
00:29
Inside of here, there are a couple of things that we want to focus our attention on
00:33
the first of which is the background,
00:35
we can use a solid color or we can use the environment.
00:39
Now, the solid color or environment options will still have the same ground plane,
00:44
flattened ground and reflections.
00:46
However, when we're using certain environments, for example, the crossroads,
00:50
if we drag this into our canvas area,
00:53
the ground itself will end up showing the asphalt.
00:57
Now there are some times where this makes sense
01:00
if you're trying to render a large object.
01:02
But when we're talking about rendering something small like sunglasses,
01:05
we want to make sure that we use a render environment that makes sense,
01:09
something like a photo booth
01:12
when we use the photo booth and we begin moving or rotating our object around,
01:16
you will see that there is this darker line that goes across the horizon
01:22
and that darker line is where the
01:23
flattened ground intersects with the HDR environment.
01:28
We can toggle that on and off by toggling off the flattened ground option.
01:33
And when we use flattened ground,
01:34
this is particularly important or helpful when we're dealing with scenes
01:38
that have a texture like a cobblestone or a road,
01:41
something that you would see underneath your rendered object.
01:44
But when we're talking about using an environment like
01:47
a photo booth or one of the photo scenes,
01:50
generally, we want to turn off that flattened ground,
01:53
the reflections are going to be a personal preference,
01:56
you can turn them on or off depending on what you're trying to get out of your designs.
02:01
Now, if you have a design that isn't perfectly flat on the ground,
02:05
then a lot of times turning those
02:07
reflections on will highlight this potential problem.
02:10
In a case like this with the sunglasses, we can toggle it on or off again.
02:14
That's going to be personal preference. For this example, I'm going to leave it on.
02:19
The next thing that we want to talk about is going to be the brightness of the scene.
02:23
When we pick an environment, the lighting comes from that HDR image, for example,
02:28
cool light has different lighting effects than grid light.
02:32
The grid light effects will oftentimes show highlights slightly different
02:37
than a photo booth, for example.
02:39
So when we take a look at each of these options,
02:41
it's important to explore what we have available
02:44
and all the way at the very bottom. If you enjoy using your own custom HDR images,
02:49
you can attach a custom environment.
02:52
Let's just play with a few more.
02:53
Just to see how the scene looks, we can see that the skylight is quite a bit brighter.
02:58
The soft light is going to change the way
03:00
in which the reflections are going to be displayed.
03:03
And then we have a warm light which will change the
03:05
color of the lighting that we see in the scene.
03:09
For this first example, let's leave this on warm light and go back to our settings.
03:14
Next, as we scroll down,
03:15
we also have the available option to toggle the camera settings.
03:20
Uh By default in Fusion 3 60 we can have
03:22
perspective with Ortho when we're working on our design,
03:25
but we don't have control over the focal length.
03:28
If we reduce the focal length from 90
03:30
this gives us the impression that we're having more distortion on our object.
03:35
If we increase that focal length,
03:37
the object is going to look flatter more like an orthographic image
03:41
as if we're further and further away with the zoom lens.
03:44
So again, this is going to be a little bit of personal preference.
03:47
You can determine how much of that distortion you want,
03:51
if we rotate this around, you can kind of get a good idea of how it looks.
03:54
I'm gonna go back to a home view
03:57
and then I'm gonna rotate my model up a little bit
03:60
and I think I'm gonna stick with 62 millimeters.
04:04
We also have exposure values and I'm gonna leave these as default
04:08
and we have a depth of field,
04:11
the depth of field will allow us to focus our attention on a certain area
04:15
of an object and everything before or after that will begin to get blurred.
04:19
This works really well when we're talking about rendering large objects,
04:23
especially when we're using an environment that has a background image.
04:27
But for small objects like these sunglasses,
04:29
the depth of field isn't going to make that much sense for us.
04:33
Now we're going to scroll down a little bit and take a look at the aspect ratio.
04:38
We want to render this in a 16 by nine widescreen.
04:41
Notice how that's clipping off the sides of our image.
04:45
We can also save all of these settings as a default or restore the original defaults.
04:50
But the last thing that I want to mention inside scene setup is this position,
04:54
the position will allow us to rotate where the light source is coming from.
04:58
And you can see how that affects the sunglasses and the way they look
05:03
we can see in the HDR image, we've got this yellow soft light
05:07
and we can see the shadows are changing as well as the highlights.
05:11
So we wanna rotate this around
05:14
and put it right there at about 17.8 degrees.
05:18
Click on the position once more and then close.
05:21
We're gonna be carrying on with this same data set for all of our renders.
05:25
So make sure that you do save this before moving on to the next step.
00:02
Set up a render scene.
00:04
After completing this video, you'll be able to
00:07
set up a render scene,
00:08
adjust render background settings and adjust render camera settings
00:14
in fusion 3 60. Let's get started with the supply data set render scene setup dot F 3D.
00:19
We're going to begin by navigating to the render workspace.
00:23
And once we're in the render workspace,
00:25
we want to move to the setup for the scene settings.
00:29
Inside of here, there are a couple of things that we want to focus our attention on
00:33
the first of which is the background,
00:35
we can use a solid color or we can use the environment.
00:39
Now, the solid color or environment options will still have the same ground plane,
00:44
flattened ground and reflections.
00:46
However, when we're using certain environments, for example, the crossroads,
00:50
if we drag this into our canvas area,
00:53
the ground itself will end up showing the asphalt.
00:57
Now there are some times where this makes sense
01:00
if you're trying to render a large object.
01:02
But when we're talking about rendering something small like sunglasses,
01:05
we want to make sure that we use a render environment that makes sense,
01:09
something like a photo booth
01:12
when we use the photo booth and we begin moving or rotating our object around,
01:16
you will see that there is this darker line that goes across the horizon
01:22
and that darker line is where the
01:23
flattened ground intersects with the HDR environment.
01:28
We can toggle that on and off by toggling off the flattened ground option.
01:33
And when we use flattened ground,
01:34
this is particularly important or helpful when we're dealing with scenes
01:38
that have a texture like a cobblestone or a road,
01:41
something that you would see underneath your rendered object.
01:44
But when we're talking about using an environment like
01:47
a photo booth or one of the photo scenes,
01:50
generally, we want to turn off that flattened ground,
01:53
the reflections are going to be a personal preference,
01:56
you can turn them on or off depending on what you're trying to get out of your designs.
02:01
Now, if you have a design that isn't perfectly flat on the ground,
02:05
then a lot of times turning those
02:07
reflections on will highlight this potential problem.
02:10
In a case like this with the sunglasses, we can toggle it on or off again.
02:14
That's going to be personal preference. For this example, I'm going to leave it on.
02:19
The next thing that we want to talk about is going to be the brightness of the scene.
02:23
When we pick an environment, the lighting comes from that HDR image, for example,
02:28
cool light has different lighting effects than grid light.
02:32
The grid light effects will oftentimes show highlights slightly different
02:37
than a photo booth, for example.
02:39
So when we take a look at each of these options,
02:41
it's important to explore what we have available
02:44
and all the way at the very bottom. If you enjoy using your own custom HDR images,
02:49
you can attach a custom environment.
02:52
Let's just play with a few more.
02:53
Just to see how the scene looks, we can see that the skylight is quite a bit brighter.
02:58
The soft light is going to change the way
03:00
in which the reflections are going to be displayed.
03:03
And then we have a warm light which will change the
03:05
color of the lighting that we see in the scene.
03:09
For this first example, let's leave this on warm light and go back to our settings.
03:14
Next, as we scroll down,
03:15
we also have the available option to toggle the camera settings.
03:20
Uh By default in Fusion 3 60 we can have
03:22
perspective with Ortho when we're working on our design,
03:25
but we don't have control over the focal length.
03:28
If we reduce the focal length from 90
03:30
this gives us the impression that we're having more distortion on our object.
03:35
If we increase that focal length,
03:37
the object is going to look flatter more like an orthographic image
03:41
as if we're further and further away with the zoom lens.
03:44
So again, this is going to be a little bit of personal preference.
03:47
You can determine how much of that distortion you want,
03:51
if we rotate this around, you can kind of get a good idea of how it looks.
03:54
I'm gonna go back to a home view
03:57
and then I'm gonna rotate my model up a little bit
03:60
and I think I'm gonna stick with 62 millimeters.
04:04
We also have exposure values and I'm gonna leave these as default
04:08
and we have a depth of field,
04:11
the depth of field will allow us to focus our attention on a certain area
04:15
of an object and everything before or after that will begin to get blurred.
04:19
This works really well when we're talking about rendering large objects,
04:23
especially when we're using an environment that has a background image.
04:27
But for small objects like these sunglasses,
04:29
the depth of field isn't going to make that much sense for us.
04:33
Now we're going to scroll down a little bit and take a look at the aspect ratio.
04:38
We want to render this in a 16 by nine widescreen.
04:41
Notice how that's clipping off the sides of our image.
04:45
We can also save all of these settings as a default or restore the original defaults.
04:50
But the last thing that I want to mention inside scene setup is this position,
04:54
the position will allow us to rotate where the light source is coming from.
04:58
And you can see how that affects the sunglasses and the way they look
05:03
we can see in the HDR image, we've got this yellow soft light
05:07
and we can see the shadows are changing as well as the highlights.
05:11
So we wanna rotate this around
05:14
and put it right there at about 17.8 degrees.
05:18
Click on the position once more and then close.
05:21
We're gonna be carrying on with this same data set for all of our renders.
05:25
So make sure that you do save this before moving on to the next step.
After completing this video, you’ll be able to:
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