& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Any referenced datasets can be downloaded from "Module downloads" in the module overview.
Transcript
00:02
Introduction to modeling.
00:05
After completing this video, you'll be able to
00:07
create a solid using extrude and revolve and add filets and champers to a model
00:15
in fusion 3 60. Let's carry on with our introduction to modeling design,
00:19
going to minimize the origins folder and expand the sketches folder.
00:23
Note that we have sketch one in this design and
00:25
it's also shown in the bottom of the timeline.
00:28
Now that we have a sketch, we can use this to create a solid or surface feature.
00:33
What we're going to do is explore two main commands extrude
00:36
and revolve that'll be the basis for most of your designs.
00:40
First, we want to select the extrude command from create
00:45
once in here,
00:45
notice that there are two different types of extrudes that we can create.
00:49
We have an extrude which will create a solid body with a closed profile.
00:53
And then we have a thin extrude which allows us to use open or closed profiles.
00:58
For this example, we're going to stick with our closed profile.
01:01
It's going to start from the profile plane
01:04
go in one direction, a specific distance.
01:08
We need to select the profile that we want to use and
01:10
fusion 3 60 will allow us to select multiple profiles if needed.
01:14
In this case,
01:15
we want to select the outside portion of the plate leaving this slot open.
01:19
There is a dialog box that appears on the
01:21
screen for the dimension or distance of our extrude.
01:24
We also have an on screen manipulator that allows us to drag this up in 3D.
01:29
There's a second manipulator that allows us to control the taper of this design.
01:34
Adding tapers or draft angles to designs is an
01:36
important aspect of many different types of parts.
01:39
But we're gonna skip that step for this design.
01:42
Once we're happy with our settings, we're gonna go ahead and say, OK,
01:46
so now we have a solid block and a new bodies folder located inside of our browser
01:51
body. One was created from sketch one
01:54
inside of our timeline. We can see the sketch as well as the solid extrude feature.
02:00
But what happens if we want to use that same sketch again?
02:03
Well, in this case, we simply need to show it by selecting the I
02:07
icon next to sketch in the browser.
02:09
For this example, I'm gonna go ahead and hide body one.
02:13
I'm gonna select extrude one more time.
02:15
But this time I want to select the inside portion,
02:18
I'm gonna bring this up a distance of 1.5 inches
02:21
and note that the operation by default is a new body
02:25
because our other body is currently hidden it doesn't
02:28
know that it intersects with that solid body.
02:30
So it's gonna default to creating a new body.
02:33
If we happen to show the original body,
02:35
by default fusion 3 60 will want to join the two together.
02:40
We also have other options such as cut, if the two bodies overlap or intersect,
02:44
if we want to keep only the overlapping portions.
02:47
In this case, we want to create a new body,
02:50
we'll select. OK. And now in the body's folder, we have our original extrude body one
02:54
and our secondary extrude body two.
02:57
Let's go ahead and hide both of these and take a
02:59
look at another type of solid feature called a revolve.
03:03
Creating a revolve is a great way to create parts for turned operations.
03:08
But in this case, let's just explore what this tool does.
03:11
Once again, we need a profile.
03:13
In this case, I'm going to select every different profile inside of the sketch
03:18
and then we need an axis of revolution.
03:20
In this case, I'm going to select one of the edges of the design.
03:24
And you can see I've created a revolt cylinder.
03:27
If we make any changes to any of our selections, such as the profiles,
03:32
we need to hold down the control or command key
03:35
that will temporarily disable the preview on screen
03:38
and then we can come back and preview it again.
03:41
You can see here by just taking that inside profile.
03:43
We've now created a revolved wheel,
03:46
these are going to be great tools that can be used in your designs
03:49
to create revolt cuts out of solid bodies or to create new revolt bodies.
03:55
In this case, let's go ahead and hide the sketch,
03:57
hide our revolved body and let's bring back body. One
04:01
after solid bodies are created.
04:03
Oftentimes you need to add modification tools such
04:06
as fillets or champers to your design.
04:09
In this case, let's go to modify and first select, fill it.
04:13
I want to fill it the vertical edges on this extrude.
04:15
So I'm going to move around selecting each one,
04:18
then use the on screen manipulator to drag it inward.
04:21
We can also manually enter a value of 0.5. If we wish,
04:25
I'm going to say OK, to create that file,
04:28
next, I'm gonna go to modify and select Chamfer.
04:31
I want to add a champ
04:33
to deer
04:33
the top edges of this part
04:35
by selecting the edges and then using the onscreen manipulator again,
04:38
I can add that Chamfer very easily.
04:41
If there's a specific value that we want.
04:43
For example, 0.05 we can manually enter that.
04:47
Once we're done, we can say OK. And now we've added a file and a chan to our design.
04:52
If we take a look at the timeline at the bottom, we have our original sketch,
04:56
our first extrude,
04:57
our second extrude.
04:59
We also have our revolve, we have a filet that we added in a champ.
05:04
This history can be rolled back, for example, before the file
05:07
and champers
05:09
or we can decide where different features and operations happen.
05:13
In this case, the revolve has nothing to do with the filet or chamfer.
05:17
So I can take this and drag it after those
05:20
operations if I wish or before some of the extrudes,
05:24
simply because they don't rely on each other to be completed
05:27
at this point in time. The revolve theoretically happened before.
05:32
Notice that fusion 3 60 moved the body in order in our body's folder.
05:36
However,
05:36
the name body three still remains because that was given at the time of creation,
05:41
these names can be changed at any point in time.
05:43
But for right now, let's leave them as body 12 and three.
05:47
This is a great way for you to practice creating different features
05:50
in fusion 3 60 to understand the tools you have available.
05:54
In this case, let's take a look at just a few more tools.
05:57
Next, I want to take a look at the shell tool.
05:60
This is a great tool to create thin wall bodies.
06:03
For example, I can select the top of this extrude,
06:06
determine a value in this case 0.05 and create a thin walled version of that part.
06:13
If we rotate this around holding down shift in the middle mouse button,
06:16
you can see that this part has a consistent wall thickness.
06:19
We also can make adjustments to designs using
06:22
some of our direct modeling tools for example,
06:25
we can scale a design.
06:26
We can use press pool to increase or decrease various aspects of a design.
06:31
And we can also delete faces or features off of a design.
06:35
Let's go ahead and bring back body one.
06:37
Let's select to fill it on the corner. Let's go to modify and select delete
06:42
fusion 3 60 automatically patches the surrounding geometry.
06:46
Now, because the chamber was added,
06:48
you can see that this corner now extends down extending that chamber.
06:52
We could also select the chamber and delete that feature as well.
06:56
But in this case, notice that the delete feature in the timeline can be selected,
06:60
we can right click and we can delete that bringing our fit back.
07:04
This is the benefit of using a
07:06
parametric modeling approach and capturing your history
07:09
because it means that changes can be made at any point in the design
07:12
before we finish this off. Let's go back to our original sketch.
07:16
I'm gonna make the sketch visible right click and we can either edit
07:19
the sketch or we can show its dimensions to modify them on screen.
07:23
I'm going to increase some of these dimension values.
07:26
For example, this 2.5, I'm going to change to five
07:30
and this five, I'm gonna change to 7.5.
07:33
Notice that the overall design changes on the screen
07:37
and if we make any additional changes, for example, change just from 1.5 to 2 inches,
07:42
it's going to increase, not only this version of this body,
07:46
but also the one that we created our thin walled shell with
07:49
these dimensions are going to be the foundation for all of our designs.
07:53
So make sure that you spend the time to completely dimension and
07:56
constrain your sketches before you move on to creating your solid features.
08:01
I strongly urge you to continue to play around making features in fusion 3 60
08:05
understanding the tools that are available to you.
08:08
There is one last tool that I do want to highlight before we move on.
08:12
But let's make a quick save.
08:15
The last tool that I do want to mention before
08:16
moving on is gonna be the create whole tool.
08:19
The whole tool is extremely handy and allows us to create
08:22
various types of holes quickly and easily in Fusion 3 60.
08:26
This can be done based off a sketch using multiple sketch points.
08:29
But in this case, we're going to do a single placement.
08:32
I'm gonna select the top face of my design
08:34
and I can move the placement around until it snaps into a location.
08:39
Then we can manually manipulate this on the screen or we
08:42
can go over to the dialog box and make adjustments.
08:45
The first thing that I want to do is I want to adjust the hole to be a counter board.
08:49
Then I want to modify its parameters
08:52
right now.
08:53
The overall diameter of the hole is pretty large at three inches
08:56
and I'm gonna change this to a quarter inch hole by entering 0.25
09:01
the overall diameter of the counter bore is also too large.
09:04
And we're gonna change this 2.75.
09:07
If we zoom in to see this hole, you can see the counter bore is relatively small.
09:11
That's because currently it's 0.039
09:14
I'm gonna change this to 0.25 depth and we're gonna say, ok,
09:19
that counter board is now created at that center point location.
09:23
And once again, because we used parameters and we located it based off the corner,
09:28
we can make adjustments to that original sketch and the hole will move with it.
09:33
You can see that this is a very powerful way to model.
09:35
It gives you the flexibility to modify your designs downstream
09:39
and maintain the parametric relationship between your features.
09:43
Once again, let's make sure that we do save this design before moving on.
Video transcript
00:02
Introduction to modeling.
00:05
After completing this video, you'll be able to
00:07
create a solid using extrude and revolve and add filets and champers to a model
00:15
in fusion 3 60. Let's carry on with our introduction to modeling design,
00:19
going to minimize the origins folder and expand the sketches folder.
00:23
Note that we have sketch one in this design and
00:25
it's also shown in the bottom of the timeline.
00:28
Now that we have a sketch, we can use this to create a solid or surface feature.
00:33
What we're going to do is explore two main commands extrude
00:36
and revolve that'll be the basis for most of your designs.
00:40
First, we want to select the extrude command from create
00:45
once in here,
00:45
notice that there are two different types of extrudes that we can create.
00:49
We have an extrude which will create a solid body with a closed profile.
00:53
And then we have a thin extrude which allows us to use open or closed profiles.
00:58
For this example, we're going to stick with our closed profile.
01:01
It's going to start from the profile plane
01:04
go in one direction, a specific distance.
01:08
We need to select the profile that we want to use and
01:10
fusion 3 60 will allow us to select multiple profiles if needed.
01:14
In this case,
01:15
we want to select the outside portion of the plate leaving this slot open.
01:19
There is a dialog box that appears on the
01:21
screen for the dimension or distance of our extrude.
01:24
We also have an on screen manipulator that allows us to drag this up in 3D.
01:29
There's a second manipulator that allows us to control the taper of this design.
01:34
Adding tapers or draft angles to designs is an
01:36
important aspect of many different types of parts.
01:39
But we're gonna skip that step for this design.
01:42
Once we're happy with our settings, we're gonna go ahead and say, OK,
01:46
so now we have a solid block and a new bodies folder located inside of our browser
01:51
body. One was created from sketch one
01:54
inside of our timeline. We can see the sketch as well as the solid extrude feature.
02:00
But what happens if we want to use that same sketch again?
02:03
Well, in this case, we simply need to show it by selecting the I
02:07
icon next to sketch in the browser.
02:09
For this example, I'm gonna go ahead and hide body one.
02:13
I'm gonna select extrude one more time.
02:15
But this time I want to select the inside portion,
02:18
I'm gonna bring this up a distance of 1.5 inches
02:21
and note that the operation by default is a new body
02:25
because our other body is currently hidden it doesn't
02:28
know that it intersects with that solid body.
02:30
So it's gonna default to creating a new body.
02:33
If we happen to show the original body,
02:35
by default fusion 3 60 will want to join the two together.
02:40
We also have other options such as cut, if the two bodies overlap or intersect,
02:44
if we want to keep only the overlapping portions.
02:47
In this case, we want to create a new body,
02:50
we'll select. OK. And now in the body's folder, we have our original extrude body one
02:54
and our secondary extrude body two.
02:57
Let's go ahead and hide both of these and take a
02:59
look at another type of solid feature called a revolve.
03:03
Creating a revolve is a great way to create parts for turned operations.
03:08
But in this case, let's just explore what this tool does.
03:11
Once again, we need a profile.
03:13
In this case, I'm going to select every different profile inside of the sketch
03:18
and then we need an axis of revolution.
03:20
In this case, I'm going to select one of the edges of the design.
03:24
And you can see I've created a revolt cylinder.
03:27
If we make any changes to any of our selections, such as the profiles,
03:32
we need to hold down the control or command key
03:35
that will temporarily disable the preview on screen
03:38
and then we can come back and preview it again.
03:41
You can see here by just taking that inside profile.
03:43
We've now created a revolved wheel,
03:46
these are going to be great tools that can be used in your designs
03:49
to create revolt cuts out of solid bodies or to create new revolt bodies.
03:55
In this case, let's go ahead and hide the sketch,
03:57
hide our revolved body and let's bring back body. One
04:01
after solid bodies are created.
04:03
Oftentimes you need to add modification tools such
04:06
as fillets or champers to your design.
04:09
In this case, let's go to modify and first select, fill it.
04:13
I want to fill it the vertical edges on this extrude.
04:15
So I'm going to move around selecting each one,
04:18
then use the on screen manipulator to drag it inward.
04:21
We can also manually enter a value of 0.5. If we wish,
04:25
I'm going to say OK, to create that file,
04:28
next, I'm gonna go to modify and select Chamfer.
04:31
I want to add a champ
04:33
to deer
04:33
the top edges of this part
04:35
by selecting the edges and then using the onscreen manipulator again,
04:38
I can add that Chamfer very easily.
04:41
If there's a specific value that we want.
04:43
For example, 0.05 we can manually enter that.
04:47
Once we're done, we can say OK. And now we've added a file and a chan to our design.
04:52
If we take a look at the timeline at the bottom, we have our original sketch,
04:56
our first extrude,
04:57
our second extrude.
04:59
We also have our revolve, we have a filet that we added in a champ.
05:04
This history can be rolled back, for example, before the file
05:07
and champers
05:09
or we can decide where different features and operations happen.
05:13
In this case, the revolve has nothing to do with the filet or chamfer.
05:17
So I can take this and drag it after those
05:20
operations if I wish or before some of the extrudes,
05:24
simply because they don't rely on each other to be completed
05:27
at this point in time. The revolve theoretically happened before.
05:32
Notice that fusion 3 60 moved the body in order in our body's folder.
05:36
However,
05:36
the name body three still remains because that was given at the time of creation,
05:41
these names can be changed at any point in time.
05:43
But for right now, let's leave them as body 12 and three.
05:47
This is a great way for you to practice creating different features
05:50
in fusion 3 60 to understand the tools you have available.
05:54
In this case, let's take a look at just a few more tools.
05:57
Next, I want to take a look at the shell tool.
05:60
This is a great tool to create thin wall bodies.
06:03
For example, I can select the top of this extrude,
06:06
determine a value in this case 0.05 and create a thin walled version of that part.
06:13
If we rotate this around holding down shift in the middle mouse button,
06:16
you can see that this part has a consistent wall thickness.
06:19
We also can make adjustments to designs using
06:22
some of our direct modeling tools for example,
06:25
we can scale a design.
06:26
We can use press pool to increase or decrease various aspects of a design.
06:31
And we can also delete faces or features off of a design.
06:35
Let's go ahead and bring back body one.
06:37
Let's select to fill it on the corner. Let's go to modify and select delete
06:42
fusion 3 60 automatically patches the surrounding geometry.
06:46
Now, because the chamber was added,
06:48
you can see that this corner now extends down extending that chamber.
06:52
We could also select the chamber and delete that feature as well.
06:56
But in this case, notice that the delete feature in the timeline can be selected,
06:60
we can right click and we can delete that bringing our fit back.
07:04
This is the benefit of using a
07:06
parametric modeling approach and capturing your history
07:09
because it means that changes can be made at any point in the design
07:12
before we finish this off. Let's go back to our original sketch.
07:16
I'm gonna make the sketch visible right click and we can either edit
07:19
the sketch or we can show its dimensions to modify them on screen.
07:23
I'm going to increase some of these dimension values.
07:26
For example, this 2.5, I'm going to change to five
07:30
and this five, I'm gonna change to 7.5.
07:33
Notice that the overall design changes on the screen
07:37
and if we make any additional changes, for example, change just from 1.5 to 2 inches,
07:42
it's going to increase, not only this version of this body,
07:46
but also the one that we created our thin walled shell with
07:49
these dimensions are going to be the foundation for all of our designs.
07:53
So make sure that you spend the time to completely dimension and
07:56
constrain your sketches before you move on to creating your solid features.
08:01
I strongly urge you to continue to play around making features in fusion 3 60
08:05
understanding the tools that are available to you.
08:08
There is one last tool that I do want to highlight before we move on.
08:12
But let's make a quick save.
08:15
The last tool that I do want to mention before
08:16
moving on is gonna be the create whole tool.
08:19
The whole tool is extremely handy and allows us to create
08:22
various types of holes quickly and easily in Fusion 3 60.
08:26
This can be done based off a sketch using multiple sketch points.
08:29
But in this case, we're going to do a single placement.
08:32
I'm gonna select the top face of my design
08:34
and I can move the placement around until it snaps into a location.
08:39
Then we can manually manipulate this on the screen or we
08:42
can go over to the dialog box and make adjustments.
08:45
The first thing that I want to do is I want to adjust the hole to be a counter board.
08:49
Then I want to modify its parameters
08:52
right now.
08:53
The overall diameter of the hole is pretty large at three inches
08:56
and I'm gonna change this to a quarter inch hole by entering 0.25
09:01
the overall diameter of the counter bore is also too large.
09:04
And we're gonna change this 2.75.
09:07
If we zoom in to see this hole, you can see the counter bore is relatively small.
09:11
That's because currently it's 0.039
09:14
I'm gonna change this to 0.25 depth and we're gonna say, ok,
09:19
that counter board is now created at that center point location.
09:23
And once again, because we used parameters and we located it based off the corner,
09:28
we can make adjustments to that original sketch and the hole will move with it.
09:33
You can see that this is a very powerful way to model.
09:35
It gives you the flexibility to modify your designs downstream
09:39
and maintain the parametric relationship between your features.
09:43
Once again, let's make sure that we do save this design before moving on.
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