& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Any referenced datasets can be downloaded from "Module downloads" in the module overview.
Transcript
00:02
The different ways to create components.
00:06
In this video, we’ll create an empty component, a component with a feature, convert a body to a component,
00:12
and we use drag and drop to restructure the browser.
00:16
In Fusion 360, we want to open the supplied data set, gear reduction housing assembly.
00:22
This is very similar to the design we began working with, just has a few more details.
00:27
You'll note that in the Bodies folder we still have the back housing, the front housing and the front cover.
00:34
However, if we take a look inside, you'll note that there are some more details,
00:38
such as some small recesses that will be used for shafts to hold the gears in place.
00:44
What we want to explore now is the different ways that we can make components and why components are important to us in the design process.
00:53
The first way to make a component is to start with an empty component.
00:57
So I'm going to begin by going to the Assemble menu and selecting New Component.
01:03
In this case, the type will be Standard and I'm going to set the component name to be Housing.
01:11
Note that we have a check box here from bodies,
01:14
and we can select the parent, in this case it's going to be the top level of our design which is automatically selected.
01:22
We're going to say OK and note that the housing is automatically active.
01:27
And then every other thing in the design, bodies and components included will change opacity.
01:33
So that way it helps us identify what we're actually working on.
01:37
Whenever we create a new empty component, every new sketch or feature we create will be included inside of that component when active.
01:46
When we go back to the top level, it will be included in the major list there as well.
01:52
Another way that we can make components is to create them during a feature creation.
01:57
For example, if we use extrude and we select some of the sketch profiles that are in this design,
02:05
we'll move our way around making sure that we grab all the profiles that are of interest.
02:11
And we'll move all the way down to the bottom section here.
02:15
Once we have all those, if we begin dragging this out, in this case, we’ll go 5 mm.
02:21
We can change the operation type from New Body to New Component.
02:26
When we say OK, a new component is created with the creation of that geometry.
02:32
Note that it's automatically Component 2 but we can select it and click on it again to rename it, in this case, we'll call this our Housing Mount.
02:43
The housing mount created in this way is not active by default.
02:47
We can activate it which changes the opacity of everything else and you'll notice the timeline only shows that extrude.
02:54
The sketch that was used was created at the top level of the design.
02:58
So it's not included inside of the housing mount when we activated.
03:03
But the housing mount component can be expanded and it contains its own origin as well as its own Bodies folder.
03:10
If we were to create any new features or components inside of here, they would be created and included inside of that housing.
03:18
If we want to make any adjustments, we can activate that component and we can modify its features.
03:25
In this case, I want to add these small sections that I omitted and then select OK.
03:30
If I want to add things like a fillet to these sharp corners, I can select them, add the fillets.
03:38
If we need to add additional edges, we can hold down the control or command key, we'll say OK,
03:44
and note that the Fillet command is now inside of the timeline.
03:48
If we activate the top level, it's still in here as an extrude and a fillet but it's underneath that component.
03:56
Let's minimize the housing mount and let's talk about another way that we can create components.
04:01
For this example, I'm going to hide the housing mount and focus my attention on the back, front and front cover.
04:08
I'm going to select all three of them, right click and select the option to create components from bodies.
04:14
When I do this, it creates a component for the back housing, the front cover and the front housing.
04:21
One thing that's important to note is converting bodies to components,
04:25
means that when I activate these, the only thing we're going to see inside of the timeline is that conversion.
04:31
Any new features, sketches or anything that's added to these components at this point will begin to populate the timeline underneath this component.
04:41
But when we convert them, we're only going to see that top level.
04:46
There are some other things that we can do with components to simplify the assembly workflow.
04:51
He back housing, the front cover and the front housing are all part of our housing which is currently an empty component.
04:58
I can select these components and I can simply drag them into that housing component, which makes it a multi component.
05:06
You'll notice the icon changes and these are all still individual components, they’re just now nested inside of a top level.
05:14
This is helpful when we get to the drawing level or the animation level,
05:18
because nested components or sub components can be a helpful distinction when we're talking about isolating certain elements of the design.
05:28
Each of these has their own origin, which means they're free to move about inside of our design.
05:34
That's something that we're going to talk about a little bit later.
05:36
And when we create our assembly, we'll be adding joints and rigid groups.
05:41
For now, if you move any of the components, simply revert their position back to their original location.
05:47
And at this point, let's make sure that we save the design before moving on.
Video transcript
00:02
The different ways to create components.
00:06
In this video, we’ll create an empty component, a component with a feature, convert a body to a component,
00:12
and we use drag and drop to restructure the browser.
00:16
In Fusion 360, we want to open the supplied data set, gear reduction housing assembly.
00:22
This is very similar to the design we began working with, just has a few more details.
00:27
You'll note that in the Bodies folder we still have the back housing, the front housing and the front cover.
00:34
However, if we take a look inside, you'll note that there are some more details,
00:38
such as some small recesses that will be used for shafts to hold the gears in place.
00:44
What we want to explore now is the different ways that we can make components and why components are important to us in the design process.
00:53
The first way to make a component is to start with an empty component.
00:57
So I'm going to begin by going to the Assemble menu and selecting New Component.
01:03
In this case, the type will be Standard and I'm going to set the component name to be Housing.
01:11
Note that we have a check box here from bodies,
01:14
and we can select the parent, in this case it's going to be the top level of our design which is automatically selected.
01:22
We're going to say OK and note that the housing is automatically active.
01:27
And then every other thing in the design, bodies and components included will change opacity.
01:33
So that way it helps us identify what we're actually working on.
01:37
Whenever we create a new empty component, every new sketch or feature we create will be included inside of that component when active.
01:46
When we go back to the top level, it will be included in the major list there as well.
01:52
Another way that we can make components is to create them during a feature creation.
01:57
For example, if we use extrude and we select some of the sketch profiles that are in this design,
02:05
we'll move our way around making sure that we grab all the profiles that are of interest.
02:11
And we'll move all the way down to the bottom section here.
02:15
Once we have all those, if we begin dragging this out, in this case, we’ll go 5 mm.
02:21
We can change the operation type from New Body to New Component.
02:26
When we say OK, a new component is created with the creation of that geometry.
02:32
Note that it's automatically Component 2 but we can select it and click on it again to rename it, in this case, we'll call this our Housing Mount.
02:43
The housing mount created in this way is not active by default.
02:47
We can activate it which changes the opacity of everything else and you'll notice the timeline only shows that extrude.
02:54
The sketch that was used was created at the top level of the design.
02:58
So it's not included inside of the housing mount when we activated.
03:03
But the housing mount component can be expanded and it contains its own origin as well as its own Bodies folder.
03:10
If we were to create any new features or components inside of here, they would be created and included inside of that housing.
03:18
If we want to make any adjustments, we can activate that component and we can modify its features.
03:25
In this case, I want to add these small sections that I omitted and then select OK.
03:30
If I want to add things like a fillet to these sharp corners, I can select them, add the fillets.
03:38
If we need to add additional edges, we can hold down the control or command key, we'll say OK,
03:44
and note that the Fillet command is now inside of the timeline.
03:48
If we activate the top level, it's still in here as an extrude and a fillet but it's underneath that component.
03:56
Let's minimize the housing mount and let's talk about another way that we can create components.
04:01
For this example, I'm going to hide the housing mount and focus my attention on the back, front and front cover.
04:08
I'm going to select all three of them, right click and select the option to create components from bodies.
04:14
When I do this, it creates a component for the back housing, the front cover and the front housing.
04:21
One thing that's important to note is converting bodies to components,
04:25
means that when I activate these, the only thing we're going to see inside of the timeline is that conversion.
04:31
Any new features, sketches or anything that's added to these components at this point will begin to populate the timeline underneath this component.
04:41
But when we convert them, we're only going to see that top level.
04:46
There are some other things that we can do with components to simplify the assembly workflow.
04:51
He back housing, the front cover and the front housing are all part of our housing which is currently an empty component.
04:58
I can select these components and I can simply drag them into that housing component, which makes it a multi component.
05:06
You'll notice the icon changes and these are all still individual components, they’re just now nested inside of a top level.
05:14
This is helpful when we get to the drawing level or the animation level,
05:18
because nested components or sub components can be a helpful distinction when we're talking about isolating certain elements of the design.
05:28
Each of these has their own origin, which means they're free to move about inside of our design.
05:34
That's something that we're going to talk about a little bit later.
05:36
And when we create our assembly, we'll be adding joints and rigid groups.
05:41
For now, if you move any of the components, simply revert their position back to their original location.
05:47
And at this point, let's make sure that we save the design before moving on.
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