Create draft as a feature

00:02

Create draft as a feature.

00:06

In this video, we'll use Draft on a body and use Split Face.

00:11

In Fusion 360, we want to carry on with our drafted spur gear.

00:16

At this point we've modified the original extrude features to include a draft or taper angle.

00:22

We know that the side faces of the gears or the teeth themselves are drafted minus half a degree.

00:30

When we take a look at the rest of the design, we have to be mindful of its intent.

00:35

In this case, we need to preserve the round shafts as they're going to be used inside of a bearing surface.

00:40

So keeping that in mind, we can't simply add draft and taper it toward the Z direction.

00:47

Because that means that the bearing that gets pressed on here is likely only going to have a single point of contact.

00:53

So in this case, we're actually going to be drafting it in the Y direction.

00:57

The first thing that we want to do is go to Modify and select Split Face.

01:03

When we look at split, we have three different options.

01:05

And in this case, we're simply going to divide the faces of the areas that we want to draft.

01:10

And we don't want to divide the body itself.

01:13

By using Split Face, we need to pick the faces that we want to split.

01:17

And in this case, I'm going to select all of the different faces that are included in the areas that we're concerned about.

01:25

So this will be all the way up to the top.

01:27

And once I'm happy with those, I'm also going to select the top face of the gear and then I need to select my splitting tool.

01:35

For me, that's going to be the XZ plane.

01:38

So I'm going to go in and select XZ and say, OK.

01:43

This is still a single solid body, but now we've divided it up so we have better selection for applying that draft.

01:50

We're going to go to Modify and select the Draft tool and then we can begin by first determining what type.

01:56

A fixed plane or a parting line.

01:59

The parting line option is great in certain instances,

02:02

but for our case we don't want to use parting line because we're going to be focusing on one side of the split and then the other.

02:09

In some cases if you want to include that split or the parting line,

02:13

you can use a sketch to help determine where the part is going to be split and then draft on either side of it.

02:19

It’s a little bit more of an advanced technique so we're going to focus our attention on using the fixed plane method.

02:25

The poll direction is going to be our XZ plane.

02:29

So I'm going to hold down the left mouse button and select XZ.

02:33

Notice that it's showing an arrow for the pull direction and if we need to we can flip.

02:38

I am going to turn off tangent chain because we still have tangency even though we split the faces.

02:44

So we want to make sure that we deselect that as an option.

02:48

Now we can go around and select all the faces that we want to draft.

02:52

When we do this, notice that it lets me select the first face but it's not allowing me to select the side face here.

02:60

It's only allowing me to select these top faces.

03:04

For the angle let's enter G and use gear draft and see how this affects the model.

03:11

Sometimes it might be hard to tell so we can artificially use a larger value to ensure that we are actually drafting in the direction we want.

03:20

When we add 10 degrees, we can see that we are adding quite a bit of draft so we can go back and use gear draft which is half a degree.

03:28

And we're going to have it draft on one side.

03:31

We'll say OK and now we've applied that draft.

03:34

If we look at it from the right hand side, notice that it's actually drafting up to that line and moving away at half a degree.

03:42

We're going to repeat the process using our right click marking menu.

03:46

This time, the pull direction will be the same.

03:48

So I'm going to select that XZ plane.

03:51

And for the faces, we're gonna use the faces on the other side of our selection.

03:58

If you need to, you might want to hold down the control or command key to make sure that you are selecting all the faces.

04:04

It remembers our half degree selection but we want to use that gear draft parameter in case we need to make any changes later.

04:11

We'll say, OK and take a look at this from the right side.

04:15

While it doesn't necessarily appear like we have enough draft, let's verify this by using Inspect and creating another draft analysis.

04:23

We use the same body selection but for our plane we need to use XZ.

04:29

We're gonna take a look at it from 0.4, positive 0.45 and negative 0.45.

04:37

Remember we are using half a degree and we're going to not use anything in the tolerance zone.

04:42

If we have any difficulty setting these values, you can always reset them to zero,

04:47

and then you can use the slider or you can use the up down arrows to get us closer.

04:53

Once again, I'm going to alter these to 0.45 so I have complete colorization.

04:59

If I were to reverse the direction or take a look at some areas of concern, you can see that right in the middle, there is a small red area.

05:08

Now, often times when we apply draft to a model, what we're really doing is we're giving it away to self-eject from a mold.

05:16

As the plastic cools and begins to expand,

05:19

we wanted to automatically eject itself from the mold rather than get sucked into the mold and not be removable.

05:26

When we're talking about a shaft where we have a rounded section coming directly up to the parting line,

05:32

the majority of that shaft has plenty of draft on it.

05:36

But right at the middle or right at the parting line often times you will have a slight problem.

05:42

You can get around this in most cases by talking to the manufacturer and seeing if they can actually draft,

05:48

or use a part that's undrafted around the round section.

05:52

If they need a draft, we can always put a small flat section there and still have the functionality needed to actually support the bearing.

05:60

In our case, everything looks pretty good.

06:02

So I'm going to say OK and just verify that I have applied the draft to all the areas.

06:09

We go to our Analysis folder and take a look at the first draft.

06:12

You can see that we still have areas of concern underneath.

06:15

So we can use Modify, Draft, select the type, the pull direction and the faces.

06:22

In our case the pull direction is going to be Z.

06:24

So the plane that we're going to select is XY.

06:28

The faces that we want to draft are going to be any of these side faces,

06:32

and it looks like there is a small amount of green and red that's displaying on the side here.

06:38

So let's make sure that we select that small face as well.

06:41

And then the draft that we're gonna want to use is that gear draft value and we’ll say OK.

06:48

If those are showing up green now instead of red, that means that we have enough draft.

06:53

So everything looks to be okay.

06:55

You can always validate this by going to a bottom view and seeing if you can actually see that face.

07:01

Well, right now we can't see that face, which means that the draft is actually in the wrong direction.

07:07

If we modify this and we flip the pole direction and we say OK, now we can see those faces.

07:13

If we turn on the draft analysis and we rotate this around, the faces are now blue instead of green.

07:19

So even though at first they appeared to be okay because of that green color.

07:23

It is important that we do verify that before we simply send the model off.

07:28

Let's minimize all the folders and go back to a home view.

07:31

And at this point, let's make sure that we save the design before moving on.

Video transcript

00:02

Create draft as a feature.

00:06

In this video, we'll use Draft on a body and use Split Face.

00:11

In Fusion 360, we want to carry on with our drafted spur gear.

00:16

At this point we've modified the original extrude features to include a draft or taper angle.

00:22

We know that the side faces of the gears or the teeth themselves are drafted minus half a degree.

00:30

When we take a look at the rest of the design, we have to be mindful of its intent.

00:35

In this case, we need to preserve the round shafts as they're going to be used inside of a bearing surface.

00:40

So keeping that in mind, we can't simply add draft and taper it toward the Z direction.

00:47

Because that means that the bearing that gets pressed on here is likely only going to have a single point of contact.

00:53

So in this case, we're actually going to be drafting it in the Y direction.

00:57

The first thing that we want to do is go to Modify and select Split Face.

01:03

When we look at split, we have three different options.

01:05

And in this case, we're simply going to divide the faces of the areas that we want to draft.

01:10

And we don't want to divide the body itself.

01:13

By using Split Face, we need to pick the faces that we want to split.

01:17

And in this case, I'm going to select all of the different faces that are included in the areas that we're concerned about.

01:25

So this will be all the way up to the top.

01:27

And once I'm happy with those, I'm also going to select the top face of the gear and then I need to select my splitting tool.

01:35

For me, that's going to be the XZ plane.

01:38

So I'm going to go in and select XZ and say, OK.

01:43

This is still a single solid body, but now we've divided it up so we have better selection for applying that draft.

01:50

We're going to go to Modify and select the Draft tool and then we can begin by first determining what type.

01:56

A fixed plane or a parting line.

01:59

The parting line option is great in certain instances,

02:02

but for our case we don't want to use parting line because we're going to be focusing on one side of the split and then the other.

02:09

In some cases if you want to include that split or the parting line,

02:13

you can use a sketch to help determine where the part is going to be split and then draft on either side of it.

02:19

It’s a little bit more of an advanced technique so we're going to focus our attention on using the fixed plane method.

02:25

The poll direction is going to be our XZ plane.

02:29

So I'm going to hold down the left mouse button and select XZ.

02:33

Notice that it's showing an arrow for the pull direction and if we need to we can flip.

02:38

I am going to turn off tangent chain because we still have tangency even though we split the faces.

02:44

So we want to make sure that we deselect that as an option.

02:48

Now we can go around and select all the faces that we want to draft.

02:52

When we do this, notice that it lets me select the first face but it's not allowing me to select the side face here.

02:60

It's only allowing me to select these top faces.

03:04

For the angle let's enter G and use gear draft and see how this affects the model.

03:11

Sometimes it might be hard to tell so we can artificially use a larger value to ensure that we are actually drafting in the direction we want.

03:20

When we add 10 degrees, we can see that we are adding quite a bit of draft so we can go back and use gear draft which is half a degree.

03:28

And we're going to have it draft on one side.

03:31

We'll say OK and now we've applied that draft.

03:34

If we look at it from the right hand side, notice that it's actually drafting up to that line and moving away at half a degree.

03:42

We're going to repeat the process using our right click marking menu.

03:46

This time, the pull direction will be the same.

03:48

So I'm going to select that XZ plane.

03:51

And for the faces, we're gonna use the faces on the other side of our selection.

03:58

If you need to, you might want to hold down the control or command key to make sure that you are selecting all the faces.

04:04

It remembers our half degree selection but we want to use that gear draft parameter in case we need to make any changes later.

04:11

We'll say, OK and take a look at this from the right side.

04:15

While it doesn't necessarily appear like we have enough draft, let's verify this by using Inspect and creating another draft analysis.

04:23

We use the same body selection but for our plane we need to use XZ.

04:29

We're gonna take a look at it from 0.4, positive 0.45 and negative 0.45.

04:37

Remember we are using half a degree and we're going to not use anything in the tolerance zone.

04:42

If we have any difficulty setting these values, you can always reset them to zero,

04:47

and then you can use the slider or you can use the up down arrows to get us closer.

04:53

Once again, I'm going to alter these to 0.45 so I have complete colorization.

04:59

If I were to reverse the direction or take a look at some areas of concern, you can see that right in the middle, there is a small red area.

05:08

Now, often times when we apply draft to a model, what we're really doing is we're giving it away to self-eject from a mold.

05:16

As the plastic cools and begins to expand,

05:19

we wanted to automatically eject itself from the mold rather than get sucked into the mold and not be removable.

05:26

When we're talking about a shaft where we have a rounded section coming directly up to the parting line,

05:32

the majority of that shaft has plenty of draft on it.

05:36

But right at the middle or right at the parting line often times you will have a slight problem.

05:42

You can get around this in most cases by talking to the manufacturer and seeing if they can actually draft,

05:48

or use a part that's undrafted around the round section.

05:52

If they need a draft, we can always put a small flat section there and still have the functionality needed to actually support the bearing.

05:60

In our case, everything looks pretty good.

06:02

So I'm going to say OK and just verify that I have applied the draft to all the areas.

06:09

We go to our Analysis folder and take a look at the first draft.

06:12

You can see that we still have areas of concern underneath.

06:15

So we can use Modify, Draft, select the type, the pull direction and the faces.

06:22

In our case the pull direction is going to be Z.

06:24

So the plane that we're going to select is XY.

06:28

The faces that we want to draft are going to be any of these side faces,

06:32

and it looks like there is a small amount of green and red that's displaying on the side here.

06:38

So let's make sure that we select that small face as well.

06:41

And then the draft that we're gonna want to use is that gear draft value and we’ll say OK.

06:48

If those are showing up green now instead of red, that means that we have enough draft.

06:53

So everything looks to be okay.

06:55

You can always validate this by going to a bottom view and seeing if you can actually see that face.

07:01

Well, right now we can't see that face, which means that the draft is actually in the wrong direction.

07:07

If we modify this and we flip the pole direction and we say OK, now we can see those faces.

07:13

If we turn on the draft analysis and we rotate this around, the faces are now blue instead of green.

07:19

So even though at first they appeared to be okay because of that green color.

07:23

It is important that we do verify that before we simply send the model off.

07:28

Let's minimize all the folders and go back to a home view.

07:31

And at this point, let's make sure that we save the design before moving on.

Video quiz

Which of the following is a candidate for the selection of Pull Direction in the Draft feature dialog?

(Select one)
Select an answer

1/1 questions left unanswered

Step-by-step guide

It appears you don't have a PDF plugin for this browser.

Was this information helpful?