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Transcript
00:02
Add a bevel.
00:05
In this video, we'll use crease, uncrease and bevel.
00:10
In Fusion 360, we want to carry on with our car hood design.
00:14
At this point, we've done a lot of work to smooth and clean up the design but there's always more that we can do.
00:21
We're going to go to modify, crease and we're going to add a crease to this top edge as well.
00:28
Once we add that crease, we want to make some changes to the geometry.
00:32
To do this, I'm going to go to utilities, display mode and I'm going to move back into box mode, then go to modify edit form.
00:41
And I'm going to begin manipulating some of these vertices to try to get a smoother change in curvature.
00:49
Oftentimes you'll have this division where it's snapping between large values.
00:54
You can zoom in and it will change the resolution or you can use the option to simply move in plane.
01:01
When you're moving on plane, it's going to avoid the snaps altogether.
01:05
Going to go ahead and move this one out in plane.
01:08
And what I'm looking to do here is have a nice smooth transition between all of these different edges and then I can say, OK.
01:19
I'm going to rotate this back around and go back to a smooth display and that looks pretty good.
01:24
So working in the box display model really helped us understand the underlying curvature,
01:30
but realistically having a sharp edge on this design is not going to work.
01:34
What we can do is we can go to modify and we can select uncrease if we want to get rid of it.
01:40
For example, if we wanted to remove the crease from this bottom edge, we simply select it and allow it to blend back in smoothly.
01:48
On the upper edge, however, we might not want that smooth transition.
01:52
We can always go into modify and we can use a tool called Beveled Edge.
01:56
Beveled Edge does work on smooth edges.
01:59
However, it is most often used when we have a creased edge.
02:03
I'm going to modify the Bevel location and I'm going to set this to 0.25 and I'm going to change the number of segments to 3 and say, OK.
02:13
What this is going to allow us to do is take the existing creased edge and add three divisions between it,
02:19
leaving a crease on the upper and lower portions.
02:23
From here if we went back to modify and we use uncrease, we could then come in and select those edges and uncrease them if we wish.
02:33
In this case, I'm going to go all the way back around and note that we have now uncreased those, simply adding those divisions in the middle.
02:41
I'm going to use undo to bring back those creases because the bevel was the intention.
02:47
Keep in mind that when we're working with these tools there is no timeline, there's no history that's being captured.
02:53
So we want to make sure we understand that undo and redo are going to be extremely important,
02:58
if we want to move back and forth between any changes that we've made.
03:03
At this point, I might want to keep the bevel or I might want to get rid of it.
03:07
This can always be done again by double clicking on these edges and hitting delete by simply removing those,
03:14
and then going back to modify and uncrease and getting rid of the creases on these edges.
03:21
This allows me to leave those two edge divisions here or I can double click on one, delete and get rid of it all together.
03:28
It simply depends on what curvature you are looking to design.
03:32
If you want two edges here to help drive the curvature, then you can add them by using insert edge, insert point or you can use the bevel tool.
03:42
From here, let's navigate back to a home view and make sure that we save the design before moving on.
00:02
Add a bevel.
00:05
In this video, we'll use crease, uncrease and bevel.
00:10
In Fusion 360, we want to carry on with our car hood design.
00:14
At this point, we've done a lot of work to smooth and clean up the design but there's always more that we can do.
00:21
We're going to go to modify, crease and we're going to add a crease to this top edge as well.
00:28
Once we add that crease, we want to make some changes to the geometry.
00:32
To do this, I'm going to go to utilities, display mode and I'm going to move back into box mode, then go to modify edit form.
00:41
And I'm going to begin manipulating some of these vertices to try to get a smoother change in curvature.
00:49
Oftentimes you'll have this division where it's snapping between large values.
00:54
You can zoom in and it will change the resolution or you can use the option to simply move in plane.
01:01
When you're moving on plane, it's going to avoid the snaps altogether.
01:05
Going to go ahead and move this one out in plane.
01:08
And what I'm looking to do here is have a nice smooth transition between all of these different edges and then I can say, OK.
01:19
I'm going to rotate this back around and go back to a smooth display and that looks pretty good.
01:24
So working in the box display model really helped us understand the underlying curvature,
01:30
but realistically having a sharp edge on this design is not going to work.
01:34
What we can do is we can go to modify and we can select uncrease if we want to get rid of it.
01:40
For example, if we wanted to remove the crease from this bottom edge, we simply select it and allow it to blend back in smoothly.
01:48
On the upper edge, however, we might not want that smooth transition.
01:52
We can always go into modify and we can use a tool called Beveled Edge.
01:56
Beveled Edge does work on smooth edges.
01:59
However, it is most often used when we have a creased edge.
02:03
I'm going to modify the Bevel location and I'm going to set this to 0.25 and I'm going to change the number of segments to 3 and say, OK.
02:13
What this is going to allow us to do is take the existing creased edge and add three divisions between it,
02:19
leaving a crease on the upper and lower portions.
02:23
From here if we went back to modify and we use uncrease, we could then come in and select those edges and uncrease them if we wish.
02:33
In this case, I'm going to go all the way back around and note that we have now uncreased those, simply adding those divisions in the middle.
02:41
I'm going to use undo to bring back those creases because the bevel was the intention.
02:47
Keep in mind that when we're working with these tools there is no timeline, there's no history that's being captured.
02:53
So we want to make sure we understand that undo and redo are going to be extremely important,
02:58
if we want to move back and forth between any changes that we've made.
03:03
At this point, I might want to keep the bevel or I might want to get rid of it.
03:07
This can always be done again by double clicking on these edges and hitting delete by simply removing those,
03:14
and then going back to modify and uncrease and getting rid of the creases on these edges.
03:21
This allows me to leave those two edge divisions here or I can double click on one, delete and get rid of it all together.
03:28
It simply depends on what curvature you are looking to design.
03:32
If you want two edges here to help drive the curvature, then you can add them by using insert edge, insert point or you can use the bevel tool.
03:42
From here, let's navigate back to a home view and make sure that we save the design before moving on.
Step-by-step guide