Add a bevel

00:02

Add a bevel.

00:05

In this video, we'll use crease, uncrease and bevel.

00:10

In Fusion 360, we want to carry on with our car hood design.

00:14

At this point, we've done a lot of work to smooth and clean up the design but there's always more that we can do.

00:21

We're going to go to modify, crease and we're going to add a crease to this top edge as well.

00:28

Once we add that crease, we want to make some changes to the geometry.

00:32

To do this, I'm going to go to utilities, display mode and I'm going to move back into box mode, then go to modify edit form.

00:41

And I'm going to begin manipulating some of these vertices to try to get a smoother change in curvature.

00:49

Oftentimes you'll have this division where it's snapping between large values.

00:54

You can zoom in and it will change the resolution or you can use the option to simply move in plane.

01:01

When you're moving on plane, it's going to avoid the snaps altogether.

01:05

Going to go ahead and move this one out in plane.

01:08

And what I'm looking to do here is have a nice smooth transition between all of these different edges and then I can say, OK.

01:19

I'm going to rotate this back around and go back to a smooth display and that looks pretty good.

01:24

So working in the box display model really helped us understand the underlying curvature,

01:30

but realistically having a sharp edge on this design is not going to work.

01:34

What we can do is we can go to modify and we can select uncrease if we want to get rid of it.

01:40

For example, if we wanted to remove the crease from this bottom edge, we simply select it and allow it to blend back in smoothly.

01:48

On the upper edge, however, we might not want that smooth transition.

01:52

We can always go into modify and we can use a tool called Beveled Edge.

01:56

Beveled Edge does work on smooth edges.

01:59

However, it is most often used when we have a creased edge.

02:03

I'm going to modify the Bevel location and I'm going to set this to 0.25 and I'm going to change the number of segments to 3 and say, OK.

02:13

What this is going to allow us to do is take the existing creased edge and add three divisions between it,

02:19

leaving a crease on the upper and lower portions.

02:23

From here if we went back to modify and we use uncrease, we could then come in and select those edges and uncrease them if we wish.

02:33

In this case, I'm going to go all the way back around and note that we have now uncreased those, simply adding those divisions in the middle.

02:41

I'm going to use undo to bring back those creases because the bevel was the intention.

02:47

Keep in mind that when we're working with these tools there is no timeline, there's no history that's being captured.

02:53

So we want to make sure we understand that undo and redo are going to be extremely important,

02:58

if we want to move back and forth between any changes that we've made.

03:03

At this point, I might want to keep the bevel or I might want to get rid of it.

03:07

This can always be done again by double clicking on these edges and hitting delete by simply removing those,

03:14

and then going back to modify and uncrease and getting rid of the creases on these edges.

03:21

This allows me to leave those two edge divisions here or I can double click on one, delete and get rid of it all together.

03:28

It simply depends on what curvature you are looking to design.

03:32

If you want two edges here to help drive the curvature, then you can add them by using insert edge, insert point or you can use the bevel tool.

03:42

From here, let's navigate back to a home view and make sure that we save the design before moving on.

Video transcript

00:02

Add a bevel.

00:05

In this video, we'll use crease, uncrease and bevel.

00:10

In Fusion 360, we want to carry on with our car hood design.

00:14

At this point, we've done a lot of work to smooth and clean up the design but there's always more that we can do.

00:21

We're going to go to modify, crease and we're going to add a crease to this top edge as well.

00:28

Once we add that crease, we want to make some changes to the geometry.

00:32

To do this, I'm going to go to utilities, display mode and I'm going to move back into box mode, then go to modify edit form.

00:41

And I'm going to begin manipulating some of these vertices to try to get a smoother change in curvature.

00:49

Oftentimes you'll have this division where it's snapping between large values.

00:54

You can zoom in and it will change the resolution or you can use the option to simply move in plane.

01:01

When you're moving on plane, it's going to avoid the snaps altogether.

01:05

Going to go ahead and move this one out in plane.

01:08

And what I'm looking to do here is have a nice smooth transition between all of these different edges and then I can say, OK.

01:19

I'm going to rotate this back around and go back to a smooth display and that looks pretty good.

01:24

So working in the box display model really helped us understand the underlying curvature,

01:30

but realistically having a sharp edge on this design is not going to work.

01:34

What we can do is we can go to modify and we can select uncrease if we want to get rid of it.

01:40

For example, if we wanted to remove the crease from this bottom edge, we simply select it and allow it to blend back in smoothly.

01:48

On the upper edge, however, we might not want that smooth transition.

01:52

We can always go into modify and we can use a tool called Beveled Edge.

01:56

Beveled Edge does work on smooth edges.

01:59

However, it is most often used when we have a creased edge.

02:03

I'm going to modify the Bevel location and I'm going to set this to 0.25 and I'm going to change the number of segments to 3 and say, OK.

02:13

What this is going to allow us to do is take the existing creased edge and add three divisions between it,

02:19

leaving a crease on the upper and lower portions.

02:23

From here if we went back to modify and we use uncrease, we could then come in and select those edges and uncrease them if we wish.

02:33

In this case, I'm going to go all the way back around and note that we have now uncreased those, simply adding those divisions in the middle.

02:41

I'm going to use undo to bring back those creases because the bevel was the intention.

02:47

Keep in mind that when we're working with these tools there is no timeline, there's no history that's being captured.

02:53

So we want to make sure we understand that undo and redo are going to be extremely important,

02:58

if we want to move back and forth between any changes that we've made.

03:03

At this point, I might want to keep the bevel or I might want to get rid of it.

03:07

This can always be done again by double clicking on these edges and hitting delete by simply removing those,

03:14

and then going back to modify and uncrease and getting rid of the creases on these edges.

03:21

This allows me to leave those two edge divisions here or I can double click on one, delete and get rid of it all together.

03:28

It simply depends on what curvature you are looking to design.

03:32

If you want two edges here to help drive the curvature, then you can add them by using insert edge, insert point or you can use the bevel tool.

03:42

From here, let's navigate back to a home view and make sure that we save the design before moving on.

Video quiz

Which of the following characteristics is most typical of an edge that is selected for a Bevel operation?

(Select one)
Select an answer

1/1 questions left unanswered

Step-by-step guide

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