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Transcript
00:02
Use McMaster-Carr parts in a design.
00:08
In this video, we’ll insert a McMaster-Carr component.
00:13
In Fusion 360, we want to carry on with our gear reduction housing assembly.
00:17
At this point, we're going to talk about inserting hardware into the design.
00:22
So the first step in this process is to use Inspect and measure the geometry.
00:27
First we want to inspect the diameter and in this case, you'll see that it's 6 mm.
00:33
And then we want to inspect the overall length.
00:36
So you'll note that this is 16 mm as the minimum distance.
00:41
Depending on the design, you might have a threaded portion of the housing,
00:46
or you might have to have a bolt go all the way through with a nut on the backside.
00:50
For this specific design, we're going to talk about using a threaded portion in the housing.
00:55
So we want to make sure that our hardware is less than 16 mm, so it doesn't stick through.
01:02
It's also important to note that this hole here is a bit longer.
01:07
And you can see that it's 24 mm.
01:10
So if we're going to be using a bolt to hold the front housing all the way to the back housing, we need to make sure that we account for that.
01:18
We can do this by going all the way from the front housing, all the way to the back, a distance of 27 mm.
01:25
So we're looking at about a 15 millimeter bolt and a 25 millimeter bolt.
01:30
Next thing we want to do is we want to insert hardware from McMaster-Carr.
01:35
It's not required that you use McMaster-Carr,
01:38
but there's already an add-inn inside of insert that allows us to navigate the McMaster-Carr website and inserted as a 3D model.
01:47
So this can be extremely handy, especially if you use McMaster for your hardware.
01:52
The first thing that I want to do is I want to resize this so it's a bit easier to see.
01:57
Then I want to begin navigating by going to screws and bolts, setting my system of measurement to metric and then determining my thread size.
02:06
In this case, we're going to be using an M6.
02:10
Next, we want to talk about the length of hardware and the head type.
02:15
The first bolt that we're going to use is a 15 millimeter long bolt.
02:19
Then I can determine the type of head that is required for this design.
02:24
In most cases, we would likely go straight to a socket head but in this case I'm going to select a rounded head.
02:30
From here, we have two choices, a stainless steel and a metric alloy steel button head.
02:37
When we look at these two choices,
02:39
it's important to understand the differences between our material choices and whether or not they work in our structural applications.
02:48
For example, the difference between a stainless steel bolt and this alloy steel is about 100,000 psi in tensile strength.
02:57
So going from 70 to 170 is quite a big difference.
03:00
So if your design is requiring a structural piece of hardware, then you need to make sure that you take these things into account.
03:08
Also note that the alloy steel button head is actually a black oxide which is essentially a sacrificial coding.
03:15
This alloy steel screw is only mildly corrosion resistant.
03:19
This means that if there's any humidity or moisture in the environment, this is likely going to rust relatively quickly.
03:26
Notice that it does have blue-dyed zinc plating as an option.
03:31
But again we need to be careful with our material choices.
03:36
For our example, it's not going to matter.
03:38
So I'm going to use the metric alloy steel button head because the geometry is going to be exactly the same.
03:45
Once I select the part number, the next thing I need to do is select the file type as a 3D Step but note that they have a 3D Step with no threads.
03:55
Depending on your specific needs and also how much hardware you need, you can pick the one with no threads because it'll be less intensive on the CPU.
04:05
For our example, however, I will be using the 3D Step and then I'll select Download.
04:11
When we select download, it's placed as a component inside of our browser and then we can manipulate it using Move/Copy.
04:18
I'm going to begin by rotating at 90 degrees and then I simply want to move it out away from the housing and I'll select Capture Position and OK.
04:28
While this isn't the final location, I do want to make sure that it is visible on the screen,
04:33
and then I can go back and use insert McMaster-Carr and find another bolt that matches.
04:41
So we're going to expand the window again.
04:44
We're going to take a look at those rounded head screws, metric,
04:48
make sure that it's M6 and this time we're going to be using a 25 millimeter long screw.
04:55
Notice that we have a few more options here.
04:58
Because we want to make sure that we use the same type, I'm going to select black oxide and note that we have three different ones.
05:05
We have a metric alloy steel button head.
05:08
Then we also have a stainless steel that has black oxide coating.
05:12
And then we have one with a Phillips head.
05:15
We're going to take a look at the metric alloy steel that's similar to the one that we already selected.
05:20
And we're going to download that as well.
05:23
You'll also know when you're selecting hardware from McMaster-Carr that the part numbers are going to be representative of the geometry.
05:31
So in this case 91239A and we have an 813 and a 327.
05:37
So the first portion of the part number is the same and the second portion is different based on the size.
05:43
So we're going to capture its position and now that I have these two pieces of hardware in place,
05:48
I can use things like Move/Copy or Align to put them in the correct position.
05:54
It's also important to note that we can use joints to align them to the correct position, but we haven't learned about joints yet.
06:01
So we're going to focus on a tool that we already know and that's Modify and Align.
06:06
We're going to make sure that it's set to components and we're going to begin with the larger hardware.
06:12
I'm going to hover over the bottom face, hold down control or command and then go to the center position of the bolt.
06:18
Going to rotate around, hover over the face of my front cover, hold down control or command and then move to that position and will select Capture.
06:27
Using my right click marking menu we're gonna repeat the align on the other piece of hardware.
06:34
So we want to rotate it around again, hold down control or command to find the center of that bolt.
06:40
If you chose to use one of the Step files without threads on it, the selection process is a little bit easier.
06:46
Then we want to select its position.
06:49
We're going to capture its position and we're going to say, OK.
06:53
Because we know that we use symmetry when designing this housing,
06:57
this means that we can use things like mirrors or patterns in order to fill the rest of the positions.
07:04
This could be done with a circular pattern for the outside of the housing or we can use a mirror.
07:10
In order to do that, however, I need to place one of the bolts in this other location and then I can mirror it top to bottom.
07:18
In order to do that, I'm going to take the long bolt, I'm going to right click and I want to copy it, then I'll right click and I'll paste it.
07:28
When I paste it, you'll notice that it's a second instance of the same bolt.
07:34
I'm going to manually move it off to the side and then I'm going to use my Modify and Align.
07:39
And once again select the bottom of the bolt holding down control or command to select that center point,
07:48
and then we'll do the same thing on the housing.
07:51
We’ll capture its position and then we'll say, OK.
07:55
Now that we have the hardware in place, I'm going to go to Create and I'm going to select Mirror.
08:00
I'm going to start by selecting components.
08:03
The component that I want is the shorter hardware and the mirror plane is going to be the default YZ plane in this case.
08:13
We'll say, OK and note that now we have a mirrored version of it here.
08:17
Once again, when we take a look at the components, when we have a mirrored version, you'll note that it actually creates a new component.
08:25
When we have a copy, it's the same component but a second instance.
08:30
This is problematic when we get downstream and we begin talking about creating things like bill of materials and parts lists,
08:37
because the mirrored version of the component is an opposite handed version.
08:42
If we right click on the mirror featuring edit, we don't have an option to actually create an identical component.
08:50
So if you are worried about the bill of materials downstream, then using something like mirror is not a good option.
08:57
So we're going to select Mirror in the timeline and select Delete.
09:01
Then from the Create menu, if we go to Pattern and select Circular Pattern, we'll set it to Components.
09:09
We'll select a short hardware and then for the axis, we just need to select the center of revolution, the number of instances and then we can say, OK.
09:20
Now if we look at the name of the hardware, you can see that it has a colon and a 4 after it for the fourth instance,
09:27
the third instance, the second instance and then back to the original is the first.
09:31
This means that on a bill of materials they'll show up as quantity 4.
09:36
We need to do the same thing for the longer hardware but unfortunately, we don't have a pattern that will work for those.
09:44
So really that comes down to creating copies and moving them into position with Align.
09:49
So that's a great opportunity to play around with Align and using Copy and Paste.
09:55
So go ahead and save this design.
09:58
Then use Copy and Paste and Align to take both of these pieces of hardware and create a new copy of them inside of the other two positions.
10:08
From there go ahead and move on to the next step.
00:02
Use McMaster-Carr parts in a design.
00:08
In this video, we’ll insert a McMaster-Carr component.
00:13
In Fusion 360, we want to carry on with our gear reduction housing assembly.
00:17
At this point, we're going to talk about inserting hardware into the design.
00:22
So the first step in this process is to use Inspect and measure the geometry.
00:27
First we want to inspect the diameter and in this case, you'll see that it's 6 mm.
00:33
And then we want to inspect the overall length.
00:36
So you'll note that this is 16 mm as the minimum distance.
00:41
Depending on the design, you might have a threaded portion of the housing,
00:46
or you might have to have a bolt go all the way through with a nut on the backside.
00:50
For this specific design, we're going to talk about using a threaded portion in the housing.
00:55
So we want to make sure that our hardware is less than 16 mm, so it doesn't stick through.
01:02
It's also important to note that this hole here is a bit longer.
01:07
And you can see that it's 24 mm.
01:10
So if we're going to be using a bolt to hold the front housing all the way to the back housing, we need to make sure that we account for that.
01:18
We can do this by going all the way from the front housing, all the way to the back, a distance of 27 mm.
01:25
So we're looking at about a 15 millimeter bolt and a 25 millimeter bolt.
01:30
Next thing we want to do is we want to insert hardware from McMaster-Carr.
01:35
It's not required that you use McMaster-Carr,
01:38
but there's already an add-inn inside of insert that allows us to navigate the McMaster-Carr website and inserted as a 3D model.
01:47
So this can be extremely handy, especially if you use McMaster for your hardware.
01:52
The first thing that I want to do is I want to resize this so it's a bit easier to see.
01:57
Then I want to begin navigating by going to screws and bolts, setting my system of measurement to metric and then determining my thread size.
02:06
In this case, we're going to be using an M6.
02:10
Next, we want to talk about the length of hardware and the head type.
02:15
The first bolt that we're going to use is a 15 millimeter long bolt.
02:19
Then I can determine the type of head that is required for this design.
02:24
In most cases, we would likely go straight to a socket head but in this case I'm going to select a rounded head.
02:30
From here, we have two choices, a stainless steel and a metric alloy steel button head.
02:37
When we look at these two choices,
02:39
it's important to understand the differences between our material choices and whether or not they work in our structural applications.
02:48
For example, the difference between a stainless steel bolt and this alloy steel is about 100,000 psi in tensile strength.
02:57
So going from 70 to 170 is quite a big difference.
03:00
So if your design is requiring a structural piece of hardware, then you need to make sure that you take these things into account.
03:08
Also note that the alloy steel button head is actually a black oxide which is essentially a sacrificial coding.
03:15
This alloy steel screw is only mildly corrosion resistant.
03:19
This means that if there's any humidity or moisture in the environment, this is likely going to rust relatively quickly.
03:26
Notice that it does have blue-dyed zinc plating as an option.
03:31
But again we need to be careful with our material choices.
03:36
For our example, it's not going to matter.
03:38
So I'm going to use the metric alloy steel button head because the geometry is going to be exactly the same.
03:45
Once I select the part number, the next thing I need to do is select the file type as a 3D Step but note that they have a 3D Step with no threads.
03:55
Depending on your specific needs and also how much hardware you need, you can pick the one with no threads because it'll be less intensive on the CPU.
04:05
For our example, however, I will be using the 3D Step and then I'll select Download.
04:11
When we select download, it's placed as a component inside of our browser and then we can manipulate it using Move/Copy.
04:18
I'm going to begin by rotating at 90 degrees and then I simply want to move it out away from the housing and I'll select Capture Position and OK.
04:28
While this isn't the final location, I do want to make sure that it is visible on the screen,
04:33
and then I can go back and use insert McMaster-Carr and find another bolt that matches.
04:41
So we're going to expand the window again.
04:44
We're going to take a look at those rounded head screws, metric,
04:48
make sure that it's M6 and this time we're going to be using a 25 millimeter long screw.
04:55
Notice that we have a few more options here.
04:58
Because we want to make sure that we use the same type, I'm going to select black oxide and note that we have three different ones.
05:05
We have a metric alloy steel button head.
05:08
Then we also have a stainless steel that has black oxide coating.
05:12
And then we have one with a Phillips head.
05:15
We're going to take a look at the metric alloy steel that's similar to the one that we already selected.
05:20
And we're going to download that as well.
05:23
You'll also know when you're selecting hardware from McMaster-Carr that the part numbers are going to be representative of the geometry.
05:31
So in this case 91239A and we have an 813 and a 327.
05:37
So the first portion of the part number is the same and the second portion is different based on the size.
05:43
So we're going to capture its position and now that I have these two pieces of hardware in place,
05:48
I can use things like Move/Copy or Align to put them in the correct position.
05:54
It's also important to note that we can use joints to align them to the correct position, but we haven't learned about joints yet.
06:01
So we're going to focus on a tool that we already know and that's Modify and Align.
06:06
We're going to make sure that it's set to components and we're going to begin with the larger hardware.
06:12
I'm going to hover over the bottom face, hold down control or command and then go to the center position of the bolt.
06:18
Going to rotate around, hover over the face of my front cover, hold down control or command and then move to that position and will select Capture.
06:27
Using my right click marking menu we're gonna repeat the align on the other piece of hardware.
06:34
So we want to rotate it around again, hold down control or command to find the center of that bolt.
06:40
If you chose to use one of the Step files without threads on it, the selection process is a little bit easier.
06:46
Then we want to select its position.
06:49
We're going to capture its position and we're going to say, OK.
06:53
Because we know that we use symmetry when designing this housing,
06:57
this means that we can use things like mirrors or patterns in order to fill the rest of the positions.
07:04
This could be done with a circular pattern for the outside of the housing or we can use a mirror.
07:10
In order to do that, however, I need to place one of the bolts in this other location and then I can mirror it top to bottom.
07:18
In order to do that, I'm going to take the long bolt, I'm going to right click and I want to copy it, then I'll right click and I'll paste it.
07:28
When I paste it, you'll notice that it's a second instance of the same bolt.
07:34
I'm going to manually move it off to the side and then I'm going to use my Modify and Align.
07:39
And once again select the bottom of the bolt holding down control or command to select that center point,
07:48
and then we'll do the same thing on the housing.
07:51
We’ll capture its position and then we'll say, OK.
07:55
Now that we have the hardware in place, I'm going to go to Create and I'm going to select Mirror.
08:00
I'm going to start by selecting components.
08:03
The component that I want is the shorter hardware and the mirror plane is going to be the default YZ plane in this case.
08:13
We'll say, OK and note that now we have a mirrored version of it here.
08:17
Once again, when we take a look at the components, when we have a mirrored version, you'll note that it actually creates a new component.
08:25
When we have a copy, it's the same component but a second instance.
08:30
This is problematic when we get downstream and we begin talking about creating things like bill of materials and parts lists,
08:37
because the mirrored version of the component is an opposite handed version.
08:42
If we right click on the mirror featuring edit, we don't have an option to actually create an identical component.
08:50
So if you are worried about the bill of materials downstream, then using something like mirror is not a good option.
08:57
So we're going to select Mirror in the timeline and select Delete.
09:01
Then from the Create menu, if we go to Pattern and select Circular Pattern, we'll set it to Components.
09:09
We'll select a short hardware and then for the axis, we just need to select the center of revolution, the number of instances and then we can say, OK.
09:20
Now if we look at the name of the hardware, you can see that it has a colon and a 4 after it for the fourth instance,
09:27
the third instance, the second instance and then back to the original is the first.
09:31
This means that on a bill of materials they'll show up as quantity 4.
09:36
We need to do the same thing for the longer hardware but unfortunately, we don't have a pattern that will work for those.
09:44
So really that comes down to creating copies and moving them into position with Align.
09:49
So that's a great opportunity to play around with Align and using Copy and Paste.
09:55
So go ahead and save this design.
09:58
Then use Copy and Paste and Align to take both of these pieces of hardware and create a new copy of them inside of the other two positions.
10:08
From there go ahead and move on to the next step.
Step-by-step guide