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Transcript
00:02
apply direct modeling tools
00:05
in this video.
00:06
We'll understand the use case for direct modeling tools and
00:09
will apply direct modeling tools to remove or move features
00:15
Infusion 3 60. Let's get started with the dataset engine case. Rh no timeline.
00:20
Often times when you get a design that's imported from another CAD system,
00:24
you get something that doesn't have history,
00:26
which means that if we need to change the location or make edits to features,
00:30
we don't have that luxury of just going into the timeline and making an edit.
00:34
This is where direct modeling tools come in handy.
00:37
And fusion 360 has a great set of modeling tools encapsulated in three main tools.
00:43
So we're going to take a look at the press pool tool.
00:46
We're going to take a look at move copy and we're also going to take a look at delete.
00:51
So first let's take a look at press pull.
00:54
Press pool is an interesting tool because it actually
00:57
invokes three different commands depending on what you're doing.
01:01
If I were to select this rounded corner, for example,
01:04
notice that it changes to offset face.
01:06
If I begin pulling this out,
01:08
it's able to not only change the radius of the fill it
01:11
but also adjust the intersection where that counter bore actually overlaps.
01:16
So this can be an extremely handy tool.
01:18
However, in this case we don't want to adjust the fill it.
01:21
We want to use it to move this face forward because
01:24
we've decided that we don't need that counter board anymore.
01:27
So if we begin pulling this up,
01:29
you can see that I can get to a position where I no longer have that counter board.
01:33
However,
01:35
it's a good idea for us to change the offset type or to modify the distance value.
01:41
Depending on the use case in this situation, I want to go exactly up to this face.
01:46
So if I select it it's going to use the exact distance to get me that value.
01:50
You can see that fusion automatically patches the face
01:53
and it's left us with a smooth inside face,
01:56
which means that later on when we're programming tool paths,
01:59
this can be extremely helpful.
02:01
What if we wanted to move the location of some of the holes?
02:05
For example, these holes here?
02:06
Well if we go to the move copy tool and we change the move object type two faces,
02:12
we can select faces that we want to move
02:15
when we do this.
02:16
However, we should always be mindful of the pivot point that's being used.
02:21
You'll notice in this case the pivot point is actually slightly rotated.
02:25
So I'm gonna change set pivot, I'm going to select something else.
02:29
For example,
02:29
one of these edges so I know that I'm moving correctly in the Y or Z direction.
02:34
Going to okay, the pivot,
02:36
I'm gonna pick my direction and then let's say that I want to move these point oh 3125.
02:41
It's able to move those holes up but notice that
02:43
it's not able to take care of the champers,
02:46
so if we hold down control or the command key,
02:49
if you're on a Mac we can simply add those to our selection
02:52
and it's going to move the whole and the champers with it.
02:56
The last tool that I want to mention is the delete tool.
02:59
Now delete doesn't seem like a direct modeling
03:01
tool but it can be extremely powerful.
03:04
For example if I select the inside face here,
03:07
go to modify and select delete or hit delete on the keyboard.
03:11
It's able to completely remove it from the model.
03:14
The same thing if we select a champ for or fill it and hit delete on the keyboard.
03:19
We can go back to a square corner
03:21
because it automatically is able to patch everything
03:24
If I wanted to. Let's say get rid of this counter bored.
03:27
If I hit delete,
03:28
nothing happens unless I select the faces that are associated with it and then we
03:32
can go back down to the .26 or the passing hole for a quarter.
03:36
So this can let you move backwards on a
03:38
design even when you don't have a timeline and the
03:41
benefit of doing this infusion 360 is everything that we've
03:45
changed or adjusted is now captured in the timeline.
03:48
So we can roll back to the original state of the
03:51
model or we can go forward and accept some of those changes
03:55
if you're happy with all of the changes.
03:58
You can also turn off capturing design history and re enable it and
04:03
sort of have all of those be part of the solid body.
04:06
But in this case we're not actually going to save any of these
04:09
changes because we do want to carry on and use this model more.
04:12
But just note that direct modeling tools can be a powerful way for you to make
04:16
changes to a model that doesn't necessarily have
04:19
the history or the timeline associated with it.
04:21
If you want to save your own design,
04:23
make sure you do a file and save as to save it as a new
04:27
file name because we will continue to use this data set at different points.
04:31
Once you're done with that, we can go ahead and move on to the next step.
00:02
apply direct modeling tools
00:05
in this video.
00:06
We'll understand the use case for direct modeling tools and
00:09
will apply direct modeling tools to remove or move features
00:15
Infusion 3 60. Let's get started with the dataset engine case. Rh no timeline.
00:20
Often times when you get a design that's imported from another CAD system,
00:24
you get something that doesn't have history,
00:26
which means that if we need to change the location or make edits to features,
00:30
we don't have that luxury of just going into the timeline and making an edit.
00:34
This is where direct modeling tools come in handy.
00:37
And fusion 360 has a great set of modeling tools encapsulated in three main tools.
00:43
So we're going to take a look at the press pool tool.
00:46
We're going to take a look at move copy and we're also going to take a look at delete.
00:51
So first let's take a look at press pull.
00:54
Press pool is an interesting tool because it actually
00:57
invokes three different commands depending on what you're doing.
01:01
If I were to select this rounded corner, for example,
01:04
notice that it changes to offset face.
01:06
If I begin pulling this out,
01:08
it's able to not only change the radius of the fill it
01:11
but also adjust the intersection where that counter bore actually overlaps.
01:16
So this can be an extremely handy tool.
01:18
However, in this case we don't want to adjust the fill it.
01:21
We want to use it to move this face forward because
01:24
we've decided that we don't need that counter board anymore.
01:27
So if we begin pulling this up,
01:29
you can see that I can get to a position where I no longer have that counter board.
01:33
However,
01:35
it's a good idea for us to change the offset type or to modify the distance value.
01:41
Depending on the use case in this situation, I want to go exactly up to this face.
01:46
So if I select it it's going to use the exact distance to get me that value.
01:50
You can see that fusion automatically patches the face
01:53
and it's left us with a smooth inside face,
01:56
which means that later on when we're programming tool paths,
01:59
this can be extremely helpful.
02:01
What if we wanted to move the location of some of the holes?
02:05
For example, these holes here?
02:06
Well if we go to the move copy tool and we change the move object type two faces,
02:12
we can select faces that we want to move
02:15
when we do this.
02:16
However, we should always be mindful of the pivot point that's being used.
02:21
You'll notice in this case the pivot point is actually slightly rotated.
02:25
So I'm gonna change set pivot, I'm going to select something else.
02:29
For example,
02:29
one of these edges so I know that I'm moving correctly in the Y or Z direction.
02:34
Going to okay, the pivot,
02:36
I'm gonna pick my direction and then let's say that I want to move these point oh 3125.
02:41
It's able to move those holes up but notice that
02:43
it's not able to take care of the champers,
02:46
so if we hold down control or the command key,
02:49
if you're on a Mac we can simply add those to our selection
02:52
and it's going to move the whole and the champers with it.
02:56
The last tool that I want to mention is the delete tool.
02:59
Now delete doesn't seem like a direct modeling
03:01
tool but it can be extremely powerful.
03:04
For example if I select the inside face here,
03:07
go to modify and select delete or hit delete on the keyboard.
03:11
It's able to completely remove it from the model.
03:14
The same thing if we select a champ for or fill it and hit delete on the keyboard.
03:19
We can go back to a square corner
03:21
because it automatically is able to patch everything
03:24
If I wanted to. Let's say get rid of this counter bored.
03:27
If I hit delete,
03:28
nothing happens unless I select the faces that are associated with it and then we
03:32
can go back down to the .26 or the passing hole for a quarter.
03:36
So this can let you move backwards on a
03:38
design even when you don't have a timeline and the
03:41
benefit of doing this infusion 360 is everything that we've
03:45
changed or adjusted is now captured in the timeline.
03:48
So we can roll back to the original state of the
03:51
model or we can go forward and accept some of those changes
03:55
if you're happy with all of the changes.
03:58
You can also turn off capturing design history and re enable it and
04:03
sort of have all of those be part of the solid body.
04:06
But in this case we're not actually going to save any of these
04:09
changes because we do want to carry on and use this model more.
04:12
But just note that direct modeling tools can be a powerful way for you to make
04:16
changes to a model that doesn't necessarily have
04:19
the history or the timeline associated with it.
04:21
If you want to save your own design,
04:23
make sure you do a file and save as to save it as a new
04:27
file name because we will continue to use this data set at different points.
04:31
Once you're done with that, we can go ahead and move on to the next step.
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