Apply direct modeling tools

00:02

apply direct modeling tools

00:05

in this video.

00:06

We'll understand the use case for direct modeling tools and

00:09

will apply direct modeling tools to remove or move features

00:15

Infusion 3 60. Let's get started with the dataset engine case. Rh no timeline.

00:20

Often times when you get a design that's imported from another CAD system,

00:24

you get something that doesn't have history,

00:26

which means that if we need to change the location or make edits to features,

00:30

we don't have that luxury of just going into the timeline and making an edit.

00:34

This is where direct modeling tools come in handy.

00:37

And fusion 360 has a great set of modeling tools encapsulated in three main tools.

00:43

So we're going to take a look at the press pool tool.

00:46

We're going to take a look at move copy and we're also going to take a look at delete.

00:51

So first let's take a look at press pull.

00:54

Press pool is an interesting tool because it actually

00:57

invokes three different commands depending on what you're doing.

01:01

If I were to select this rounded corner, for example,

01:04

notice that it changes to offset face.

01:06

If I begin pulling this out,

01:08

it's able to not only change the radius of the fill it

01:11

but also adjust the intersection where that counter bore actually overlaps.

01:16

So this can be an extremely handy tool.

01:18

However, in this case we don't want to adjust the fill it.

01:21

We want to use it to move this face forward because

01:24

we've decided that we don't need that counter board anymore.

01:27

So if we begin pulling this up,

01:29

you can see that I can get to a position where I no longer have that counter board.

01:33

However,

01:35

it's a good idea for us to change the offset type or to modify the distance value.

01:41

Depending on the use case in this situation, I want to go exactly up to this face.

01:46

So if I select it it's going to use the exact distance to get me that value.

01:50

You can see that fusion automatically patches the face

01:53

and it's left us with a smooth inside face,

01:56

which means that later on when we're programming tool paths,

01:59

this can be extremely helpful.

02:01

What if we wanted to move the location of some of the holes?

02:05

For example, these holes here?

02:06

Well if we go to the move copy tool and we change the move object type two faces,

02:12

we can select faces that we want to move

02:15

when we do this.

02:16

However, we should always be mindful of the pivot point that's being used.

02:21

You'll notice in this case the pivot point is actually slightly rotated.

02:25

So I'm gonna change set pivot, I'm going to select something else.

02:29

For example,

02:29

one of these edges so I know that I'm moving correctly in the Y or Z direction.

02:34

Going to okay, the pivot,

02:36

I'm gonna pick my direction and then let's say that I want to move these point oh 3125.

02:41

It's able to move those holes up but notice that

02:43

it's not able to take care of the champers,

02:46

so if we hold down control or the command key,

02:49

if you're on a Mac we can simply add those to our selection

02:52

and it's going to move the whole and the champers with it.

02:56

The last tool that I want to mention is the delete tool.

02:59

Now delete doesn't seem like a direct modeling

03:01

tool but it can be extremely powerful.

03:04

For example if I select the inside face here,

03:07

go to modify and select delete or hit delete on the keyboard.

03:11

It's able to completely remove it from the model.

03:14

The same thing if we select a champ for or fill it and hit delete on the keyboard.

03:19

We can go back to a square corner

03:21

because it automatically is able to patch everything

03:24

If I wanted to. Let's say get rid of this counter bored.

03:27

If I hit delete,

03:28

nothing happens unless I select the faces that are associated with it and then we

03:32

can go back down to the .26 or the passing hole for a quarter.

03:36

So this can let you move backwards on a

03:38

design even when you don't have a timeline and the

03:41

benefit of doing this infusion 360 is everything that we've

03:45

changed or adjusted is now captured in the timeline.

03:48

So we can roll back to the original state of the

03:51

model or we can go forward and accept some of those changes

03:55

if you're happy with all of the changes.

03:58

You can also turn off capturing design history and re enable it and

04:03

sort of have all of those be part of the solid body.

04:06

But in this case we're not actually going to save any of these

04:09

changes because we do want to carry on and use this model more.

04:12

But just note that direct modeling tools can be a powerful way for you to make

04:16

changes to a model that doesn't necessarily have

04:19

the history or the timeline associated with it.

04:21

If you want to save your own design,

04:23

make sure you do a file and save as to save it as a new

04:27

file name because we will continue to use this data set at different points.

04:31

Once you're done with that, we can go ahead and move on to the next step.

Video transcript

00:02

apply direct modeling tools

00:05

in this video.

00:06

We'll understand the use case for direct modeling tools and

00:09

will apply direct modeling tools to remove or move features

00:15

Infusion 3 60. Let's get started with the dataset engine case. Rh no timeline.

00:20

Often times when you get a design that's imported from another CAD system,

00:24

you get something that doesn't have history,

00:26

which means that if we need to change the location or make edits to features,

00:30

we don't have that luxury of just going into the timeline and making an edit.

00:34

This is where direct modeling tools come in handy.

00:37

And fusion 360 has a great set of modeling tools encapsulated in three main tools.

00:43

So we're going to take a look at the press pool tool.

00:46

We're going to take a look at move copy and we're also going to take a look at delete.

00:51

So first let's take a look at press pull.

00:54

Press pool is an interesting tool because it actually

00:57

invokes three different commands depending on what you're doing.

01:01

If I were to select this rounded corner, for example,

01:04

notice that it changes to offset face.

01:06

If I begin pulling this out,

01:08

it's able to not only change the radius of the fill it

01:11

but also adjust the intersection where that counter bore actually overlaps.

01:16

So this can be an extremely handy tool.

01:18

However, in this case we don't want to adjust the fill it.

01:21

We want to use it to move this face forward because

01:24

we've decided that we don't need that counter board anymore.

01:27

So if we begin pulling this up,

01:29

you can see that I can get to a position where I no longer have that counter board.

01:33

However,

01:35

it's a good idea for us to change the offset type or to modify the distance value.

01:41

Depending on the use case in this situation, I want to go exactly up to this face.

01:46

So if I select it it's going to use the exact distance to get me that value.

01:50

You can see that fusion automatically patches the face

01:53

and it's left us with a smooth inside face,

01:56

which means that later on when we're programming tool paths,

01:59

this can be extremely helpful.

02:01

What if we wanted to move the location of some of the holes?

02:05

For example, these holes here?

02:06

Well if we go to the move copy tool and we change the move object type two faces,

02:12

we can select faces that we want to move

02:15

when we do this.

02:16

However, we should always be mindful of the pivot point that's being used.

02:21

You'll notice in this case the pivot point is actually slightly rotated.

02:25

So I'm gonna change set pivot, I'm going to select something else.

02:29

For example,

02:29

one of these edges so I know that I'm moving correctly in the Y or Z direction.

02:34

Going to okay, the pivot,

02:36

I'm gonna pick my direction and then let's say that I want to move these point oh 3125.

02:41

It's able to move those holes up but notice that

02:43

it's not able to take care of the champers,

02:46

so if we hold down control or the command key,

02:49

if you're on a Mac we can simply add those to our selection

02:52

and it's going to move the whole and the champers with it.

02:56

The last tool that I want to mention is the delete tool.

02:59

Now delete doesn't seem like a direct modeling

03:01

tool but it can be extremely powerful.

03:04

For example if I select the inside face here,

03:07

go to modify and select delete or hit delete on the keyboard.

03:11

It's able to completely remove it from the model.

03:14

The same thing if we select a champ for or fill it and hit delete on the keyboard.

03:19

We can go back to a square corner

03:21

because it automatically is able to patch everything

03:24

If I wanted to. Let's say get rid of this counter bored.

03:27

If I hit delete,

03:28

nothing happens unless I select the faces that are associated with it and then we

03:32

can go back down to the .26 or the passing hole for a quarter.

03:36

So this can let you move backwards on a

03:38

design even when you don't have a timeline and the

03:41

benefit of doing this infusion 360 is everything that we've

03:45

changed or adjusted is now captured in the timeline.

03:48

So we can roll back to the original state of the

03:51

model or we can go forward and accept some of those changes

03:55

if you're happy with all of the changes.

03:58

You can also turn off capturing design history and re enable it and

04:03

sort of have all of those be part of the solid body.

04:06

But in this case we're not actually going to save any of these

04:09

changes because we do want to carry on and use this model more.

04:12

But just note that direct modeling tools can be a powerful way for you to make

04:16

changes to a model that doesn't necessarily have

04:19

the history or the timeline associated with it.

04:21

If you want to save your own design,

04:23

make sure you do a file and save as to save it as a new

04:27

file name because we will continue to use this data set at different points.

04:31

Once you're done with that, we can go ahead and move on to the next step.

Video quiz

When using the Move/Copy tool, which Move Object type should be selected to shift holes on a part with no prior design history?

(Select one)
Select an answer

1/1 questions left unanswered

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