Design reuse
Any referenced datasets can be downloaded from "Module downloads" in the module overview.
Transcript
00:02
In this lesson, we're going to talk about design reuse.
00:07
After completing this lesson, you'll be able to use Derive and create a distributed design.
00:14
In Fusion 360, we want to get started with the supply datasets, spline coupler.F3D.
00:20
We're going to talk about a few ways in which we can reuse designs.
00:24
There are Derives and distributed designs that we can create using internal and external references.
00:31
What we want to talk about with the spline coupler is a way that we can add a dovetail without having to manually model it every time.
00:38
We're going to do this by creating a distributed design and breaking the link.
00:43
But first I want to talk about ways in which we can create a Derive design.
00:47
To do this, let's get started by opening the data panel, going all the way down to the bottom to the cam samples,
00:54
and we're going to navigate into work holding and down into rapture work holding.
00:59
From here, there are a lot of different rapture work holding devices that are already modelled and set up for you.
01:06
You can inspect any of these that you want, and we'll be using some of them later on in our course.
01:11
But to get started, we're going to go down to the bottom and take a look at the sample 1.5 dovetail prep.
01:18
We're going to double click on this and open it in Fusion 360.
01:22
We then want to make sure that we navigate back to the data panel and back to the project that we have set up for this course.
01:29
For me, I'm doing this in a five axis skill builder.
01:32
This is where my spline coupler as well as the UMC adapter plate is that I uploaded already.
01:38
For the sample 1.5 dovetail prep, the first thing that we need to do is Save As.
01:44
So I'm simply going to go Save As same name, and I'm going to put it right in that folder for my cam five axis skill builder.
01:53
Now that I have it saved locally, notice that it's no longer read only.
01:57
This means I can begin to modify it and use it however I see fit.
02:01
This design already has the dovetail feature on the bottom of it.
02:05
You'll notice that it has the small recess for the locating pin to make sure that we're centered on the rapture clamps.
02:11
It also has the correct orientation for the dovetail.
02:15
So let's say that we wanted to use this in any of our other designs rather than manually modelling this.
02:21
We can make some adjustments to this by using some of our direct modelling tools.
02:27
The first thing that I'm going to do is go up to modify and I want to select split body.
02:33
I'm going to select this body to split.
02:35
And for my tools, I'm going to select this bottom face, allowing it to extend and we'll say, okay.
02:41
What we've now done is we've created a body one and a body two.
02:45
This is essentially removed with dovetail from the rest of the bodies.
02:50
I'm going to rename body 2 to be my dovetail.
02:54
From here, we could simply drag and drop this design into any other design and then break the link.
03:01
But there's another way that we can do this by selecting a body or component, we can go to Create and we can select Derive.
03:09
We first need to save the design,
03:12
and then we can select bodies and components that we want to export into their own design or add to an existing design.
03:19
So this is an important distinction because it allows us to determine,
03:22
whether or not we're going to create a completely new design or if we want to put it somewhere else.
03:27
For this example, I'm going to select add to existing, noting that I have my spline coupler already open.
03:34
I'm going to say, okay.
03:35
And then I want to select my spline coupler from the same folder and select.
03:40
Notice that it puts it right in the middle of my part.
03:43
Obviously, this is not the correct orientation.
03:46
But now we have this new body that's added and notice that there's an arrow.
03:51
This is signifying that it's derived from another design.
03:55
This means any changes made to the original will also affect this model.
03:60
In order to remove that as an option, we can go into our dropdown, and we can break the link.
04:07
Once we break the link, we won't be able to restore it.
04:09
So make sure that you understand whether or not you actually want to break the link.
04:14
From here, what I want to do is use some of my tools to move it around.
04:18
I'm going to select the body, and I'm going to select it from its origin.
04:22
I'm going to begin by rotating at 90 degrees.
04:27
When I do this, you can see that it looks like it's in the right orientation.
04:31
When I view it from the right hand side, you can see that it is on the bottom of my part, and it appears to be centered.
04:38
Obviously it's a bit too big, it's not the right size.
04:42
So we can use tools such as Press Pull, and we can grab the outside face, and we can bring this in as far as we need to.
04:50
In our case, it's going to be an inch.
04:52
If I hold down control and I grab the other side, notice that it will move both in the same amount.
04:58
I'm going to say 'okay' and now I've reduced it down, so that it is currently only in the center of my part.
05:05
And once again, it's important to make sure that this is actually centered in the design.
05:10
So if we're worried about it, what we can do is we can make sure that we do center it.
05:15
I'm going to start by moving it out.
05:17
That way we can understand how this process works in case you start with something that's well away from the center of your part.
05:24
What I want to do from here is I'm going to start by going to modify and align.
05:30
With the line, I'm going to be moving bodies, and I need to select from and to.
05:35
You'll notice that even though we have the slot, we still have the center of this face right in the middle of the part.
05:43
So I'm going to start by selecting the center of that face.
05:46
I'm going to rotate this around.
05:47
I'm going to select the center of this bottom, and I'm going to say 'okay'.
05:51
So now I've added the dovetail, and I know that it's in the center of my part because I use those references.
05:58
So at this point, how do we add it as part of the solid.
06:02
You'll notice that we have three bodies in this design.
06:05
We have a part, we have stock, and then we have our dovetail.
06:10
The Part is going to be the final shape that we want to end up with.
06:14
The stock is going to be our starting point when we begin machining.
06:18
So we want to make sure that we add the dovetail to the stock body.
06:22
We're going do this by using Modify and Combine.
06:26
We're going to select the target body which is our stock and the tool body which is our dovetail.
06:31
Instead of cut, we're going to say Join, and then we'll say 'okay'.
06:35
Now our stock is a single body, and our part is still a single body.
06:40
The stock has the dovetail on it, which means when we use it inside of our camp setup, we'll be able to see that dovetail.
06:48
So this is one way in which we can reuse that data from the sample 1.5 dovetail prep.
06:55
We started inside of this design, and we used it to derive out the body that we wanted.
07:02
There is another way in which we can do this by making a distributed design,
07:07
and I'll show the distributed design by simply dragging it from my data panel into the design where I want to add it
07:14
and automatically it's going to begin by showing us in this case the move copy dialog.
07:19
And I do want to make sure that we understand what we have here is not only the dovetail, but we have the entire stock body.
07:27
I'm going to say 'okay', I'll expand the sample dovetails and the bodies and notice that we have the entire block in here as well as the dovetail.
07:37
This has a chain link icon which is slightly different than the arrow icon we saw with our Derive.
07:43
The reason that this has a chain link icon is because this has an external link to our design.
07:50
The Derive was unidirectional meaning any changes that I made to the dovetail and here would not go back to the original.
07:57
However, with this sample dovetail, we can edit this in context and make changes here, and it can potentially affect the other design.
08:07
For an instance like this where we're using the dovetail, I prefer to use the Derive, separate that body and pull it out into my current design.
08:16
And then I can simply save it how I want by breaking that link in making any modifications needed.
08:23
For this example, I'm going to go back into my timeline, and I'm going to delete the insertion of my dovetail prep.
08:29
So that way, I'm only taking a look at my part and my stock.
08:33
But from here, let's navigate back to a Home view, and let's make sure that we save this before we move on.
00:02
In this lesson, we're going to talk about design reuse.
00:07
After completing this lesson, you'll be able to use Derive and create a distributed design.
00:14
In Fusion 360, we want to get started with the supply datasets, spline coupler.F3D.
00:20
We're going to talk about a few ways in which we can reuse designs.
00:24
There are Derives and distributed designs that we can create using internal and external references.
00:31
What we want to talk about with the spline coupler is a way that we can add a dovetail without having to manually model it every time.
00:38
We're going to do this by creating a distributed design and breaking the link.
00:43
But first I want to talk about ways in which we can create a Derive design.
00:47
To do this, let's get started by opening the data panel, going all the way down to the bottom to the cam samples,
00:54
and we're going to navigate into work holding and down into rapture work holding.
00:59
From here, there are a lot of different rapture work holding devices that are already modelled and set up for you.
01:06
You can inspect any of these that you want, and we'll be using some of them later on in our course.
01:11
But to get started, we're going to go down to the bottom and take a look at the sample 1.5 dovetail prep.
01:18
We're going to double click on this and open it in Fusion 360.
01:22
We then want to make sure that we navigate back to the data panel and back to the project that we have set up for this course.
01:29
For me, I'm doing this in a five axis skill builder.
01:32
This is where my spline coupler as well as the UMC adapter plate is that I uploaded already.
01:38
For the sample 1.5 dovetail prep, the first thing that we need to do is Save As.
01:44
So I'm simply going to go Save As same name, and I'm going to put it right in that folder for my cam five axis skill builder.
01:53
Now that I have it saved locally, notice that it's no longer read only.
01:57
This means I can begin to modify it and use it however I see fit.
02:01
This design already has the dovetail feature on the bottom of it.
02:05
You'll notice that it has the small recess for the locating pin to make sure that we're centered on the rapture clamps.
02:11
It also has the correct orientation for the dovetail.
02:15
So let's say that we wanted to use this in any of our other designs rather than manually modelling this.
02:21
We can make some adjustments to this by using some of our direct modelling tools.
02:27
The first thing that I'm going to do is go up to modify and I want to select split body.
02:33
I'm going to select this body to split.
02:35
And for my tools, I'm going to select this bottom face, allowing it to extend and we'll say, okay.
02:41
What we've now done is we've created a body one and a body two.
02:45
This is essentially removed with dovetail from the rest of the bodies.
02:50
I'm going to rename body 2 to be my dovetail.
02:54
From here, we could simply drag and drop this design into any other design and then break the link.
03:01
But there's another way that we can do this by selecting a body or component, we can go to Create and we can select Derive.
03:09
We first need to save the design,
03:12
and then we can select bodies and components that we want to export into their own design or add to an existing design.
03:19
So this is an important distinction because it allows us to determine,
03:22
whether or not we're going to create a completely new design or if we want to put it somewhere else.
03:27
For this example, I'm going to select add to existing, noting that I have my spline coupler already open.
03:34
I'm going to say, okay.
03:35
And then I want to select my spline coupler from the same folder and select.
03:40
Notice that it puts it right in the middle of my part.
03:43
Obviously, this is not the correct orientation.
03:46
But now we have this new body that's added and notice that there's an arrow.
03:51
This is signifying that it's derived from another design.
03:55
This means any changes made to the original will also affect this model.
03:60
In order to remove that as an option, we can go into our dropdown, and we can break the link.
04:07
Once we break the link, we won't be able to restore it.
04:09
So make sure that you understand whether or not you actually want to break the link.
04:14
From here, what I want to do is use some of my tools to move it around.
04:18
I'm going to select the body, and I'm going to select it from its origin.
04:22
I'm going to begin by rotating at 90 degrees.
04:27
When I do this, you can see that it looks like it's in the right orientation.
04:31
When I view it from the right hand side, you can see that it is on the bottom of my part, and it appears to be centered.
04:38
Obviously it's a bit too big, it's not the right size.
04:42
So we can use tools such as Press Pull, and we can grab the outside face, and we can bring this in as far as we need to.
04:50
In our case, it's going to be an inch.
04:52
If I hold down control and I grab the other side, notice that it will move both in the same amount.
04:58
I'm going to say 'okay' and now I've reduced it down, so that it is currently only in the center of my part.
05:05
And once again, it's important to make sure that this is actually centered in the design.
05:10
So if we're worried about it, what we can do is we can make sure that we do center it.
05:15
I'm going to start by moving it out.
05:17
That way we can understand how this process works in case you start with something that's well away from the center of your part.
05:24
What I want to do from here is I'm going to start by going to modify and align.
05:30
With the line, I'm going to be moving bodies, and I need to select from and to.
05:35
You'll notice that even though we have the slot, we still have the center of this face right in the middle of the part.
05:43
So I'm going to start by selecting the center of that face.
05:46
I'm going to rotate this around.
05:47
I'm going to select the center of this bottom, and I'm going to say 'okay'.
05:51
So now I've added the dovetail, and I know that it's in the center of my part because I use those references.
05:58
So at this point, how do we add it as part of the solid.
06:02
You'll notice that we have three bodies in this design.
06:05
We have a part, we have stock, and then we have our dovetail.
06:10
The Part is going to be the final shape that we want to end up with.
06:14
The stock is going to be our starting point when we begin machining.
06:18
So we want to make sure that we add the dovetail to the stock body.
06:22
We're going do this by using Modify and Combine.
06:26
We're going to select the target body which is our stock and the tool body which is our dovetail.
06:31
Instead of cut, we're going to say Join, and then we'll say 'okay'.
06:35
Now our stock is a single body, and our part is still a single body.
06:40
The stock has the dovetail on it, which means when we use it inside of our camp setup, we'll be able to see that dovetail.
06:48
So this is one way in which we can reuse that data from the sample 1.5 dovetail prep.
06:55
We started inside of this design, and we used it to derive out the body that we wanted.
07:02
There is another way in which we can do this by making a distributed design,
07:07
and I'll show the distributed design by simply dragging it from my data panel into the design where I want to add it
07:14
and automatically it's going to begin by showing us in this case the move copy dialog.
07:19
And I do want to make sure that we understand what we have here is not only the dovetail, but we have the entire stock body.
07:27
I'm going to say 'okay', I'll expand the sample dovetails and the bodies and notice that we have the entire block in here as well as the dovetail.
07:37
This has a chain link icon which is slightly different than the arrow icon we saw with our Derive.
07:43
The reason that this has a chain link icon is because this has an external link to our design.
07:50
The Derive was unidirectional meaning any changes that I made to the dovetail and here would not go back to the original.
07:57
However, with this sample dovetail, we can edit this in context and make changes here, and it can potentially affect the other design.
08:07
For an instance like this where we're using the dovetail, I prefer to use the Derive, separate that body and pull it out into my current design.
08:16
And then I can simply save it how I want by breaking that link in making any modifications needed.
08:23
For this example, I'm going to go back into my timeline, and I'm going to delete the insertion of my dovetail prep.
08:29
So that way, I'm only taking a look at my part and my stock.
08:33
But from here, let's navigate back to a Home view, and let's make sure that we save this before we move on.
Video quiz
Step-by-step guide