& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Any referenced datasets can be downloaded from "Module downloads" in the module overview.
Transcript
00:01
Now, we have converted material and camera.
00:03
It is the time to start adding lights and do the rendering.
00:08
In 3ds Max, automatic lights, what we imported from Revit work very well with the Arnold Renderer.
00:15
But Arnold Lights in the 3ds Max are specially meant to be used with this renderer.
00:23
Since the scope of this course is to set your Revit model quickly for visualization,
00:30
I will add two Arnold Lights and set up the scene for renderer.
00:36
So, this is our scene.
00:38
And we have one camera over here, as you can see,
00:42
and I have created the camera view just to have a look like, how does it look on the render.
00:48
So, let's go and add Arnold Lights.
00:53
To get the Arnold Light, all you need to do is come on the "Create" panel,
00:58
click on "Lights" and from the drop-down menu, you choose "Arnold Lights".
01:04
Now click on the "Arnold Lights".
01:07
As you can see, there is a number of light types that Arnold is offering, and we're going to start with the Sky Dome.
01:15
So, let's click on the "Sky Dome", and I'm going to my top view and place the Sky Dome over here.
01:25
Let's take it into the better position so that we can render and see how does it looks like.
01:33
And let's position it over here, now I can see my Sky Dome is here.
01:40
So, how do that looks like when I render it?
01:44
So, to know that, we will start the ActiveShade render over here.
01:50
With this ActiveShade, you can interactively see how the render image would look.
01:57
So, let's click on "ActiveShade".
02:03
Our test render is very bright, so let's adjust it by modifying our light parameter.
02:09
To modify the light parameter, you make sure that your Light is selected, and you go to the Modifier panel and scroll down.
02:17
As you can see, we have the Intensity 1 and the Exposure 8.
02:23
I'm going to reduce the Exposure to 0.5.
02:30
Now this started looking a little better.
02:33
As you can see, it's also generated the shadow here.
02:37
I'm going to turn off the Shadow for this light.
02:40
Now let's go down and turn off the Cast Shadow.
02:46
So, once you turn off the Cast Shadow, there will be no shadow.
02:51
And I have one HDR file which I'm going to map it here to replicate the same lighting.
02:60
As you can see, the HDR map here and I'm going to map it to the texture of the light,
03:05
to basically imitate the same lighting information to our scene file.
03:23
Now the color of the rendered image is getting changed slowly,
03:27
and it is trying to replicate the image we have mapped in the texture of our light.
03:34
I'm going to duplicate the same light and then I'll change the type of this light.
03:39
So, to create the duplicate of this light,
03:42
all you need to do is select that light and click on the "Shift" and then slowly drag it, so your new light has been created.
03:50
And let's give a name. I'm going to make it as a Sun.
03:57
Done.
03:58
So, we have a two light, and this light, the Sun light going to act a Sun.
04:06
I'm also turning on the Cast Shadow.
04:10
As you can see, that shadow started generating.
04:14
Let's zoom in for you to see it properly.
04:18
I'm going to change the type of this light to distance light to replicate the Sun.
04:27
So, at this moment, we are not able to see the shadow here.
04:30
It could be because of my Sun position, let's change the rendering camera.
04:38
Let's click over here.
04:44
Okay. And then we will move the Sun a little bit up...
04:53
and choose this.
04:55
Now you can see the shade over here.
04:57
So, with this, we have added one Sky Dome and we mapped the Sky Dome with the HDR image,
05:04
to collect the color information from the HDR basically to replicate an environment.
05:10
And then we have added one distance light to replicate the Sun.
05:18
So, now let's go ahead with our final stage, that is rendering our scene.
05:24
It’s a very simple scene that we have created with Image Based Lighting, it is IBL using Sky Dome light to illuminate our scene.
05:34
Now let's go ahead to cover very basic render setting before we make our scene ready for the final render.
05:40
So, let's open our Render Setup...
05:46
and on the Arnold Render tab, here is Render tab.
05:50
The first thing we focus on Sampling and Ray Depth.
05:54
So, Sampling is amount of the samples that we're going to have to each given attribute,
06:01
and that is going to improve the quality of your overall render on those specific attributes.
06:08
So, whenever your scene has a noise, you can actually come back over here and kind of adjust those sampling rate.
06:17
But just to give you an alert on that, so increasing the sample rate will definitely increase your render time.
06:25
You really need to be very cautious of increasing these sample rates.
06:29
And as I can see, I usually play with the Camera Sampling that basically control overall Antialias for the scene.
06:38
Let me do a quick render.
06:40
And we're still into the ActiveShade mode and hit Render.
06:48
Now, if you can see it over here, the surface has a lot of noise.
06:53
What I can do is I can go to the Specular Level, or I can go to the Diffuse Level.
06:59
This should be the diffused area.
07:01
I can increase the sampling over here.
07:04
But just to make it easy for you to understand,
07:08
let me do the sampling on the camera level so that will be applied for entire scene, okay?
07:16
And let's increase the Camera Sample, make it 5.
07:26
Now, if we compare these two, I can show you the difference.
07:32
This plane is quite noise free, and if you compare here, it's so noise.
07:37
And also, some of the edges of this, it has so much of noise.
07:43
And we have just reduced all the noise just by applying a sample rate for the camera.
07:50
So, that's how you can get started.
07:53
But as you have seen, it has taken a lot off rendering time for me.
07:56
My rendering time has been increased.
07:58
So, be mindful that how you can increase the sample rate.
08:03
When you increase the sample rate for the Camera is basically apply for all the parameters.
08:08
So, once you are quite satisfied, all you can do is,
08:12
you can go to the Production Level of rendering and give your file a path here,
08:20
give your file a path over here and then hit "Final Render".
08:24
And that's how you can get the final render out from 3ds Max using the Render, Arnold Render.
Video transcript
00:01
Now, we have converted material and camera.
00:03
It is the time to start adding lights and do the rendering.
00:08
In 3ds Max, automatic lights, what we imported from Revit work very well with the Arnold Renderer.
00:15
But Arnold Lights in the 3ds Max are specially meant to be used with this renderer.
00:23
Since the scope of this course is to set your Revit model quickly for visualization,
00:30
I will add two Arnold Lights and set up the scene for renderer.
00:36
So, this is our scene.
00:38
And we have one camera over here, as you can see,
00:42
and I have created the camera view just to have a look like, how does it look on the render.
00:48
So, let's go and add Arnold Lights.
00:53
To get the Arnold Light, all you need to do is come on the "Create" panel,
00:58
click on "Lights" and from the drop-down menu, you choose "Arnold Lights".
01:04
Now click on the "Arnold Lights".
01:07
As you can see, there is a number of light types that Arnold is offering, and we're going to start with the Sky Dome.
01:15
So, let's click on the "Sky Dome", and I'm going to my top view and place the Sky Dome over here.
01:25
Let's take it into the better position so that we can render and see how does it looks like.
01:33
And let's position it over here, now I can see my Sky Dome is here.
01:40
So, how do that looks like when I render it?
01:44
So, to know that, we will start the ActiveShade render over here.
01:50
With this ActiveShade, you can interactively see how the render image would look.
01:57
So, let's click on "ActiveShade".
02:03
Our test render is very bright, so let's adjust it by modifying our light parameter.
02:09
To modify the light parameter, you make sure that your Light is selected, and you go to the Modifier panel and scroll down.
02:17
As you can see, we have the Intensity 1 and the Exposure 8.
02:23
I'm going to reduce the Exposure to 0.5.
02:30
Now this started looking a little better.
02:33
As you can see, it's also generated the shadow here.
02:37
I'm going to turn off the Shadow for this light.
02:40
Now let's go down and turn off the Cast Shadow.
02:46
So, once you turn off the Cast Shadow, there will be no shadow.
02:51
And I have one HDR file which I'm going to map it here to replicate the same lighting.
02:60
As you can see, the HDR map here and I'm going to map it to the texture of the light,
03:05
to basically imitate the same lighting information to our scene file.
03:23
Now the color of the rendered image is getting changed slowly,
03:27
and it is trying to replicate the image we have mapped in the texture of our light.
03:34
I'm going to duplicate the same light and then I'll change the type of this light.
03:39
So, to create the duplicate of this light,
03:42
all you need to do is select that light and click on the "Shift" and then slowly drag it, so your new light has been created.
03:50
And let's give a name. I'm going to make it as a Sun.
03:57
Done.
03:58
So, we have a two light, and this light, the Sun light going to act a Sun.
04:06
I'm also turning on the Cast Shadow.
04:10
As you can see, that shadow started generating.
04:14
Let's zoom in for you to see it properly.
04:18
I'm going to change the type of this light to distance light to replicate the Sun.
04:27
So, at this moment, we are not able to see the shadow here.
04:30
It could be because of my Sun position, let's change the rendering camera.
04:38
Let's click over here.
04:44
Okay. And then we will move the Sun a little bit up...
04:53
and choose this.
04:55
Now you can see the shade over here.
04:57
So, with this, we have added one Sky Dome and we mapped the Sky Dome with the HDR image,
05:04
to collect the color information from the HDR basically to replicate an environment.
05:10
And then we have added one distance light to replicate the Sun.
05:18
So, now let's go ahead with our final stage, that is rendering our scene.
05:24
It’s a very simple scene that we have created with Image Based Lighting, it is IBL using Sky Dome light to illuminate our scene.
05:34
Now let's go ahead to cover very basic render setting before we make our scene ready for the final render.
05:40
So, let's open our Render Setup...
05:46
and on the Arnold Render tab, here is Render tab.
05:50
The first thing we focus on Sampling and Ray Depth.
05:54
So, Sampling is amount of the samples that we're going to have to each given attribute,
06:01
and that is going to improve the quality of your overall render on those specific attributes.
06:08
So, whenever your scene has a noise, you can actually come back over here and kind of adjust those sampling rate.
06:17
But just to give you an alert on that, so increasing the sample rate will definitely increase your render time.
06:25
You really need to be very cautious of increasing these sample rates.
06:29
And as I can see, I usually play with the Camera Sampling that basically control overall Antialias for the scene.
06:38
Let me do a quick render.
06:40
And we're still into the ActiveShade mode and hit Render.
06:48
Now, if you can see it over here, the surface has a lot of noise.
06:53
What I can do is I can go to the Specular Level, or I can go to the Diffuse Level.
06:59
This should be the diffused area.
07:01
I can increase the sampling over here.
07:04
But just to make it easy for you to understand,
07:08
let me do the sampling on the camera level so that will be applied for entire scene, okay?
07:16
And let's increase the Camera Sample, make it 5.
07:26
Now, if we compare these two, I can show you the difference.
07:32
This plane is quite noise free, and if you compare here, it's so noise.
07:37
And also, some of the edges of this, it has so much of noise.
07:43
And we have just reduced all the noise just by applying a sample rate for the camera.
07:50
So, that's how you can get started.
07:53
But as you have seen, it has taken a lot off rendering time for me.
07:56
My rendering time has been increased.
07:58
So, be mindful that how you can increase the sample rate.
08:03
When you increase the sample rate for the Camera is basically apply for all the parameters.
08:08
So, once you are quite satisfied, all you can do is,
08:12
you can go to the Production Level of rendering and give your file a path here,
08:20
give your file a path over here and then hit "Final Render".
08:24
And that's how you can get the final render out from 3ds Max using the Render, Arnold Render.
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