& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Any referenced datasets can be downloaded from "Module downloads" in the module overview.
Transcript
00:00
As our animations become more complex, it's important to be disciplined in how you group and name the elements to be animated.
00:09
I'm using this mannequin model as it's a classic example of how to create group nodes
00:15
and groups of groups into a hierarchy that represents how the objects move.
00:20
And it's these nodes that the key frames and animation channels are applied to.
00:26
So, the Animation Editor shows the same hierarchy.
00:29
So, let's animate the left leg.
00:32
I'll do a keyframe here, then I'll rotate it and do a second keyframe.
00:40
It's only created keyframes for this left leg node.
00:45
And so now if I want to move the lower leg, I can animate this independently.
00:50
So, for example, I can set a keyframe for it here, and then here.
00:57
And again, it's only created free keyframes for this node, it hasn't added unnecessary ones for the other node.
01:04
So now I can play with the timing of these completely independently and without having created unnecessary keyframes.
01:13
So, it's very important to create group nodes for your model if you want to do animation.
01:19
So here for example, this car, the window moving down is a separate animation from the door opening.
01:26
And this side glass being grouped underneath the door assembly is what makes sure it always moves with the door as it opens.
Video transcript
00:00
As our animations become more complex, it's important to be disciplined in how you group and name the elements to be animated.
00:09
I'm using this mannequin model as it's a classic example of how to create group nodes
00:15
and groups of groups into a hierarchy that represents how the objects move.
00:20
And it's these nodes that the key frames and animation channels are applied to.
00:26
So, the Animation Editor shows the same hierarchy.
00:29
So, let's animate the left leg.
00:32
I'll do a keyframe here, then I'll rotate it and do a second keyframe.
00:40
It's only created keyframes for this left leg node.
00:45
And so now if I want to move the lower leg, I can animate this independently.
00:50
So, for example, I can set a keyframe for it here, and then here.
00:57
And again, it's only created free keyframes for this node, it hasn't added unnecessary ones for the other node.
01:04
So now I can play with the timing of these completely independently and without having created unnecessary keyframes.
01:13
So, it's very important to create group nodes for your model if you want to do animation.
01:19
So here for example, this car, the window moving down is a separate animation from the door opening.
01:26
And this side glass being grouped underneath the door assembly is what makes sure it always moves with the door as it opens.
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